mirror of https://github.com/encounter/SDL.git
Fixed bug 5113 - SDL_UpdateWindowSurfaceRects BitBlt the entire surface on Win32
Ryan C. Gordon As discussed here: https://discourse.libsdl.org/t/question-about-implementation-of-sdl-updatewindowsurfacerects/27561 "As you can see this function [WIN_UpdateWindowFramebuffer, in src/video/windows/SDL_windowsframebuffer.c] calls BitBlt on entire screen, even though it accepts the rects. Rects variable is not even used in this function at all. Now my question is why is that the case?"
This commit is contained in:
parent
d000c1cd6d
commit
9325b22ef0
|
@ -99,8 +99,12 @@ int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, voi
|
|||
int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
|
||||
{
|
||||
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
|
||||
int i;
|
||||
|
||||
BitBlt(data->hdc, 0, 0, window->w, window->h, data->mdc, 0, 0, SRCCOPY);
|
||||
for (i = 0; i < numrects; ++i) {
|
||||
BitBlt(data->hdc, rects[i].x, rects[i].y, rects[i].w, rects[i].h,
|
||||
data->mdc, rects[i].x, rects[i].y, SRCCOPY);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue