mirror of https://github.com/encounter/SDL.git
Remove '\brief' markup in header 'SDL_render.h'
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@ -86,7 +86,7 @@ typedef struct SDL_RendererInfo
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} SDL_RendererInfo;
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} SDL_RendererInfo;
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/**
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/**
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* \brief Vertex structure
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* Vertex structure
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*/
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*/
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typedef struct SDL_Vertex
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typedef struct SDL_Vertex
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{
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{
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@ -1452,7 +1452,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
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const SDL_RendererFlip flip);
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const SDL_RendererFlip flip);
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/**
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/**
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* \brief Render a list of triangles, optionally using a texture and indices into the vertex array
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* Render a list of triangles, optionally using a texture and indices into the vertex array
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* Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
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* Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
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*
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*
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* \param texture (optional) The SDL texture to use.
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* \param texture (optional) The SDL texture to use.
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@ -1471,7 +1471,7 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
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const int *indices, int num_indices);
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const int *indices, int num_indices);
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/**
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/**
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* \brief Render a list of triangles, optionally using a texture and indices into the vertex arrays
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* Render a list of triangles, optionally using a texture and indices into the vertex arrays
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* Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
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* Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
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*
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*
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* \param texture (optional) The SDL texture to use.
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* \param texture (optional) The SDL texture to use.
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