Remove '\brief' markup in header 'SDL_render.h'

This commit is contained in:
Sylvain 2021-08-18 23:54:37 +02:00 committed by Sylvain Becker
parent 1670104ad8
commit 93fb5a223e
1 changed files with 3 additions and 3 deletions

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@ -86,7 +86,7 @@ typedef struct SDL_RendererInfo
} SDL_RendererInfo; } SDL_RendererInfo;
/** /**
* \brief Vertex structure * Vertex structure
*/ */
typedef struct SDL_Vertex typedef struct SDL_Vertex
{ {
@ -1452,7 +1452,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
const SDL_RendererFlip flip); const SDL_RendererFlip flip);
/** /**
* \brief Render a list of triangles, optionally using a texture and indices into the vertex array * Render a list of triangles, optionally using a texture and indices into the vertex array
* Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). * Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
* *
* \param texture (optional) The SDL texture to use. * \param texture (optional) The SDL texture to use.
@ -1471,7 +1471,7 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
const int *indices, int num_indices); const int *indices, int num_indices);
/** /**
* \brief Render a list of triangles, optionally using a texture and indices into the vertex arrays * Render a list of triangles, optionally using a texture and indices into the vertex arrays
* Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). * Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
* *
* \param texture (optional) The SDL texture to use. * \param texture (optional) The SDL texture to use.