haiku: Rename internal functions from BE_* to HAIKU_*

Fixes Bugzilla #2349.
This commit is contained in:
Ryan C. Gordon
2018-08-07 18:07:11 -04:00
parent c0ac09edcc
commit 941c5b4760
18 changed files with 176 additions and 176 deletions

View File

@@ -231,7 +231,7 @@ private:
SDL_SendMouseMotion(win, 0, 0, x, y);
/* Tell the application that the mouse passed over, redraw needed */
BE_UpdateWindowFramebuffer(NULL,win,NULL,-1);
HAIKU_UpdateWindowFramebuffer(NULL,win,NULL,-1);
}
void _HandleMouseButton(BMessage *msg) {
@@ -274,11 +274,11 @@ private:
}
/* Make sure this isn't a repeated event (key pressed and held) */
if(state == SDL_PRESSED && BE_GetKeyState(scancode) == SDL_PRESSED) {
if(state == SDL_PRESSED && HAIKU_GetKeyState(scancode) == SDL_PRESSED) {
return;
}
BE_SetKeyState(scancode, state);
SDL_SendKeyboardKey(state, BE_GetScancodeFromBeKey(scancode));
HAIKU_SetKeyState(scancode, state);
SDL_SendKeyboardKey(state, HAIKU_GetScancodeFromBeKey(scancode));
if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
const int8 *keyUtf8;