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haiku: Rename internal functions from BE_* to HAIKU_*
Fixes Bugzilla #2349.
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@@ -231,7 +231,7 @@ private:
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SDL_SendMouseMotion(win, 0, 0, x, y);
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/* Tell the application that the mouse passed over, redraw needed */
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BE_UpdateWindowFramebuffer(NULL,win,NULL,-1);
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HAIKU_UpdateWindowFramebuffer(NULL,win,NULL,-1);
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}
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void _HandleMouseButton(BMessage *msg) {
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@@ -274,11 +274,11 @@ private:
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}
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/* Make sure this isn't a repeated event (key pressed and held) */
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if(state == SDL_PRESSED && BE_GetKeyState(scancode) == SDL_PRESSED) {
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if(state == SDL_PRESSED && HAIKU_GetKeyState(scancode) == SDL_PRESSED) {
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return;
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}
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BE_SetKeyState(scancode, state);
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SDL_SendKeyboardKey(state, BE_GetScancodeFromBeKey(scancode));
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HAIKU_SetKeyState(scancode, state);
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SDL_SendKeyboardKey(state, HAIKU_GetScancodeFromBeKey(scancode));
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if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
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const int8 *keyUtf8;
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