Cleaning up video driver

This commit is contained in:
Francisco Javier Trujillo Mata
2022-08-02 18:47:39 +02:00
committed by Sam Lantinga
parent 3f7dda8c72
commit 944111dbcf
7 changed files with 8 additions and 844 deletions

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@@ -1,41 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_PS2
/* Being a ps2 driver, there's no event stream. We just define stubs for
most of the API. */
#include "../../events/SDL_events_c.h"
#include "SDL_ps2video.h"
#include "SDL_ps2events_c.h"
void
PS2_PumpEvents(_THIS)
{
/* do nothing. */
}
#endif /* SDL_VIDEO_DRIVER_PS2 */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -1,33 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_ps2events_c_h_
#define SDL_ps2events_c_h_
#include "../../SDL_internal.h"
#include "SDL_ps2video.h"
extern void PS2_PumpEvents(_THIS);
#endif /* SDL_ps2events_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -1,85 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_PS2
#include "../SDL_sysvideo.h"
#include "SDL_ps2framebuffer_c.h"
#define PS2_SURFACE "_SDL_PS2Surface"
int SDL_PS2_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
{
SDL_Surface *surface;
const Uint32 surface_format = SDL_PIXELFORMAT_ABGR8888;
int w, h;
/* Free the old framebuffer surface */
SDL_PS2_DestroyWindowFramebuffer(_this, window);
/* Create a new one */
SDL_GetWindowSize(window, &w, &h);
surface = SDL_CreateRGBSurfaceWithFormat(0, w, h, 0, surface_format);
if (!surface) {
return -1;
}
/* Save the info and return! */
SDL_SetWindowData(window, PS2_SURFACE, surface);
*format = surface_format;
*pixels = surface->pixels;
*pitch = surface->pitch;
return 0;
}
int SDL_PS2_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
{
static int frame_number;
SDL_Surface *surface;
surface = (SDL_Surface *) SDL_GetWindowData(window, PS2_SURFACE);
if (!surface) {
return SDL_SetError("Couldn't find ps2 surface for window");
}
/* Send the data to the display */
if (SDL_getenv("SDL_VIDEO_PS2_SAVE_FRAMES")) {
char file[128];
SDL_snprintf(file, sizeof(file), "SDL_window%" SDL_PRIu32 "-%8.8d.bmp",
SDL_GetWindowID(window), ++frame_number);
SDL_SaveBMP(surface, file);
}
return 0;
}
void SDL_PS2_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
{
SDL_Surface *surface;
surface = (SDL_Surface *) SDL_SetWindowData(window, PS2_SURFACE, NULL);
SDL_FreeSurface(surface);
}
#endif /* SDL_VIDEO_DRIVER_PS2 */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -1,33 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_ps2framebuffer_c_h_
#define SDL_ps2framebuffer_c_h_
#include "../../SDL_internal.h"
extern int SDL_PS2_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
extern int SDL_PS2_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
extern void SDL_PS2_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
#endif /* SDL_ps2framebuffer_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -44,8 +44,6 @@
#include "../../events/SDL_events_c.h"
#include "SDL_ps2video.h"
#include "SDL_ps2events_c.h"
#include "SDL_ps2framebuffer_c.h"
#include "SDL_hints.h"
/* PS2 driver bootstrap functions */
@@ -81,13 +79,6 @@ static int PS2_VideoInit(_THIS)
display.driverdata = NULL;
SDL_AddDisplayMode(&display, &current_mode);
/* 16 bpp secondary mode */
current_mode.format = SDL_PIXELFORMAT_ABGR1555;
display.desktop_mode = current_mode;
display.current_mode = current_mode;
SDL_AddDisplayMode(&display, &current_mode);
SDL_AddVideoDisplay(&display, SDL_FALSE);
return 1;
@@ -98,7 +89,12 @@ static void PS2_VideoQuit(_THIS)
}
static SDL_VideoDevice *PS2_CreateDevice(int devindex)
static void PS2_PumpEvents(_THIS)
{
/* do nothing. */
}
static SDL_VideoDevice *PS2_CreateDevice(void)
{
SDL_VideoDevice *device;
@@ -114,10 +110,6 @@ static SDL_VideoDevice *PS2_CreateDevice(int devindex)
device->VideoQuit = PS2_VideoQuit;
device->SetDisplayMode = PS2_SetDisplayMode;
device->PumpEvents = PS2_PumpEvents;
device->CreateWindowFramebuffer = SDL_PS2_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = SDL_PS2_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = SDL_PS2_DestroyWindowFramebuffer;
device->free = PS2_DeleteDevice;
return device;