mirror of https://github.com/encounter/SDL.git
Fixed compiler warnings
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aebe17d34f
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9451cd81ae
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@ -2095,35 +2095,37 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
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static SDL_BlendMode
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SDL_GetShortBlendMode(SDL_BlendMode blendMode)
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{
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switch (blendMode) {
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case SDL_BLENDMODE_NONE_FULL:
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if (blendMode == SDL_BLENDMODE_NONE_FULL) {
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return SDL_BLENDMODE_NONE;
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case SDL_BLENDMODE_BLEND_FULL:
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return SDL_BLENDMODE_BLEND;
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case SDL_BLENDMODE_ADD_FULL:
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return SDL_BLENDMODE_ADD;
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case SDL_BLENDMODE_MOD_FULL:
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return SDL_BLENDMODE_MOD;
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default:
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return blendMode;
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}
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if (blendMode == SDL_BLENDMODE_BLEND_FULL) {
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return SDL_BLENDMODE_BLEND;
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}
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if (blendMode == SDL_BLENDMODE_ADD_FULL) {
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return SDL_BLENDMODE_ADD;
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}
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if (blendMode == SDL_BLENDMODE_MOD_FULL) {
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return SDL_BLENDMODE_MOD;
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}
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return blendMode;
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}
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static SDL_BlendMode
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SDL_GetLongBlendMode(SDL_BlendMode blendMode)
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{
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switch (blendMode) {
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case SDL_BLENDMODE_NONE:
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if (blendMode == SDL_BLENDMODE_NONE) {
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return SDL_BLENDMODE_NONE_FULL;
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case SDL_BLENDMODE_BLEND:
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return SDL_BLENDMODE_BLEND_FULL;
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case SDL_BLENDMODE_ADD:
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return SDL_BLENDMODE_ADD_FULL;
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case SDL_BLENDMODE_MOD:
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return SDL_BLENDMODE_MOD_FULL;
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default:
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return blendMode;
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}
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if (blendMode == SDL_BLENDMODE_BLEND) {
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return SDL_BLENDMODE_BLEND_FULL;
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}
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if (blendMode == SDL_BLENDMODE_ADD) {
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return SDL_BLENDMODE_ADD_FULL;
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}
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if (blendMode == SDL_BLENDMODE_MOD) {
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return SDL_BLENDMODE_MOD_FULL;
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}
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return blendMode;
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}
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SDL_BlendMode
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@ -642,7 +642,6 @@ static GLenum GetBlendEquation(SDL_BlendOperation operation)
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static SDL_bool
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GL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
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{
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
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SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
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SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
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@ -416,7 +416,6 @@ static GLenum GetBlendEquation(SDL_BlendOperation operation)
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static SDL_bool
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GLES2_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
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{
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GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
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SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
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SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
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SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
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