mirror of https://github.com/encounter/SDL.git
switch: add cmake support
switch: update for latest sdl2 changes switch: update for latest libnx hid changes
This commit is contained in:
parent
cd14a6c0b6
commit
94b2c02e02
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@ -1,86 +0,0 @@
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cmake_minimum_required(VERSION 3.0)
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#set(CMAKE_VERBOSE_MAKEFILE ON)
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set(CMAKE_SYSTEM_NAME "Generic")
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set(DEVKITPRO $ENV{DEVKITPRO})
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set(CMAKE_SYSTEM_PROCESSOR "armv8-a")
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set(CMAKE_C_COMPILER "${DEVKITPRO}/devkitA64/bin/aarch64-none-elf-gcc")
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set(CMAKE_CXX_COMPILER "${DEVKITPRO}/devkitA64/bin/aarch64-none-elf-g++")
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set(CMAKE_ASM_COMPILER "${DEVKITPRO}/devkitA64/bin/aarch64-none-elf-as")
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set(CMAKE_AR "${DEVKITPRO}/devkitA64/bin/aarch64-none-elf-gcc-ar" CACHE STRING "")
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set(CMAKE_RANLIB "${DEVKITPRO}/devkitA64/bin/aarch64-none-elf-gcc-ranlib" CACHE STRING "")
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set(CMAKE_C_FLAGS "-g -O2 -march=armv8-a -mtune=cortex-a57 -mtp=soft -ftls-model=local-exec -fPIC -I${DEVKITPRO}/libnx/include -I${DEVKITPRO}/portlibs/switch/include" CACHE STRING "C flags")
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -fno-rtti -fno-exceptions" CACHE STRING "C++ flags")
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set(CMAKE_FIND_ROOT_PATH ${DEVKITPRO} ${DEVKITPRO}/devkitA64 ${DEVKITPRO}/libnx ${DEVKITPRO}/portlibs/switch)
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
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set(BUILD_SHARED_LIBS OFF CACHE INTERNAL "Shared libs not available")
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project(SDL2)
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set(SRC_DIRS
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src
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src/atomic
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src/audio
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src/audio/switch
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src/cpuinfo
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src/events
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src/file
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src/filesystem/dummy
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src/haptic
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src/haptic/dummy
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src/joystick
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src/joystick/switch
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src/joystick/dummy
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src/loadso
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src/loadso/dummy
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src/libm
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src/power
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src/render
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src/render/software
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src/render/opengl
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src/render/opengles
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src/render/opengles2
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src/stdlib
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src/thread
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src/thread/switch
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src/timer
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src/timer/switch
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src/video
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src/video/yuv2rgb
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src/video/switch
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src/sensor
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src/sensor/dummy
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)
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set(SRC_FILES )
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foreach (DIR ${SRC_DIRS})
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file(GLOB FILES ${DIR}/*.c*)
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list(APPEND SRC_FILES ${FILES})
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endforeach (DIR)
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# SDL2 library
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add_library(${PROJECT_NAME} STATIC ${SRC_FILES})
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target_include_directories(${PROJECT_NAME} PUBLIC ${SRC_DIRS} include)
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target_compile_options(${PROJECT_NAME} PUBLIC -O3 -D__SWITCH__ -DSDL_VIDEO_STATIC_ANGLE)
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# SDL2 test
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add_executable(${PROJECT_NAME}.elf test/testswitch.c)
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target_include_directories(${PROJECT_NAME}.elf PRIVATE include)
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target_compile_options(${PROJECT_NAME}.elf PRIVATE -O3 -D__SWITCH__)
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target_link_libraries(${PROJECT_NAME}.elf
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${PROJECT_NAME}
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${DEVKITPRO}/portlibs/switch/lib/libEGL.a
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${DEVKITPRO}/portlibs/switch/lib/libglapi.a
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${DEVKITPRO}/portlibs/switch/lib/libdrm_nouveau.a
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${DEVKITPRO}/libnx/lib/libnx.a
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stdc++
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m
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)
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set_target_properties(${PROJECT_NAME}.elf PROPERTIES LINK_FLAGS "-specs=${DEVKITPRO}/libnx/switch.specs")
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add_custom_target(${PROJECT_NAME}.nro
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DEPENDS ${PROJECT_NAME}.elf
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COMMAND elf2nro ${PROJECT_NAME}.elf ${PROJECT_NAME}.nro)
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@ -164,7 +164,7 @@ if(APPLE OR ARCH_64)
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set(OPT_DEF_SSEMATH ON)
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endif()
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endif()
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if(UNIX OR MINGW OR MSYS)
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if(UNIX OR MINGW OR MSYS OR NINTENDO_SWITCH)
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set(OPT_DEF_LIBC ON)
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endif()
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@ -1988,6 +1988,61 @@ elseif(RISCOS)
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if(SDL_AUDIO)
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CheckOSS()
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endif()
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elseif(NINTENDO_SWITCH)
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_SWITCH 1)
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file(GLOB SWITCH_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/switch/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${SWITCH_AUDIO_SOURCES})
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set(HAVE_SDL_AUDIO TRUE)
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endif()
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#[[
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if(SDL_FILESYSTEM)
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set(SDL_FILESYSTEM_SWITCH 1)
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file(GLOB SWITCH_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/switch/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${SWITCH_FILESYSTEM_SOURCES})
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set(HAVE_SDL_FILESYSTEM TRUE)
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endif()
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]]
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if(SDL_JOYSTICK)
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set(SDL_JOYSTICK_SWITCH 1)
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file(GLOB SWITCH_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/switch/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${SWITCH_JOYSTICK_SOURCES})
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set(HAVE_SDL_JOYSTICK TRUE)
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endif()
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#[[
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if(SDL_POWER)
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set(SDL_POWER_SWITCH 1)
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file(GLOB SWITCH_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/switch/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${SWITCH_POWER_SOURCES})
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set(HAVE_SDL_POWER TRUE)
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endif()
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]]
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if(SDL_TIMERS)
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set(SDL_TIMER_SWITCH 1)
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file(GLOB SWITCH_TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/switch/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${SWITCH_TIMER_SOURCES})
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set(HAVE_SDL_TIMERS TRUE)
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endif()
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if(SDL_VIDEO)
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set(SDL_VIDEO_DRIVER_SWITCH 1)
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file(GLOB SWITCH_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/switch/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${SWITCH_VIDEO_SOURCES})
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set(HAVE_SDL_VIDEO TRUE)
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set(SDL_VIDEO_OPENGL_EGL 1)
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set(HAVE_VIDEO_OPENGLES TRUE)
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set(SDL_VIDEO_OPENGL_ES2 1)
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set(SDL_VIDEO_RENDER_OGL_ES2 1)
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set(SDL_VIDEO_OPENGL 1)
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set(HAVE_VIDEO_OPENGL TRUE)
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endif()
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set(SDL_STATIC_PIC ON)
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list(APPEND EXTRA_LIBS EGL glapi drm_nouveau nx m)
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add_definitions(-DSDL_VIDEO_STATIC_ANGLE)
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set(HAVE_CLOCK_GETTIME 1)
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set(PTHREADS ON)
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set(PTHREADS_SEM ON)
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CheckPTHREAD()
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endif()
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if(VIDEO_VULKAN)
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@ -287,6 +287,7 @@
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#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@
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#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@
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#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
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#cmakedefine SDL_AUDIO_DRIVER_SWITCH @SDL_AUDIO_DRIVER_SWITCH@
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/* Enable various input drivers */
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#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
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@ -305,6 +306,7 @@
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#cmakedefine SDL_JOYSTICK_HIDAPI @SDL_JOYSTICK_HIDAPI@
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#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
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#cmakedefine SDL_JOYSTICK_VIRTUAL @SDL_JOYSTICK_VIRTUAL@
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#cmakedefine SDL_JOYSTICK_SWITCH @SDL_JOYSTICK_SWITCH@
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#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
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#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
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#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
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@ -330,6 +332,7 @@
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#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@
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#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@
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#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@
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#cmakedefine SDL_THREAD_SWITCH @SDL_THREAD_SWITCH@
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/* Enable various timer systems */
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#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@
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@ -337,6 +340,7 @@
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#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@
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#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@
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#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@
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#cmakedefine SDL_TIMER_SWITCH @SDL_TIMER_SWITCH@
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/* Enable various video drivers */
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#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@
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@ -386,6 +390,7 @@
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#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@
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#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY@
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#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
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#cmakedefine SDL_VIDEO_DRIVER_SWITCH @SDL_VIDEO_DRIVER_SWITCH@
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#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
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#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
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@ -423,6 +428,7 @@
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#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
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#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
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#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
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#cmakedefine SDL_POWER_SWITCH @SDL_POWER_SWITCH@
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/* Enable system filesystem support */
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#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@
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@ -432,6 +438,7 @@
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#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
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#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@
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#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@
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#cmakedefine SDL_FILESYSTEM_SWITCH @SDL_FILESYSTEM_SWITCH@
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/* Enable assembly routines */
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#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@
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@ -31,36 +31,28 @@
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#define JOYSTICK_COUNT 8
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typedef struct JoystickState
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typedef struct SWITCHJoystickState
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{
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HidControllerID id;
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JoystickPosition l_pos;
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JoystickPosition r_pos;
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PadState pad;
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u64 buttons;
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u32 vibrationDeviceHandles[2][2];
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HidVibrationValue vibrationValues[2];
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} JoystickState;
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HidAnalogStickState stick_l;
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HidAnalogStickState stick_r;
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HidVibrationDeviceHandle vibrationDeviceHandles;
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HidVibrationValue vibrationValues;
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} SWITCHJoystickState;
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/* Current pad state */
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static JoystickState pad[JOYSTICK_COUNT];
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static SWITCHJoystickState joystickState[JOYSTICK_COUNT];
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static HidControllerID pad_id[JOYSTICK_COUNT] = {
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CONTROLLER_P1_AUTO, CONTROLLER_PLAYER_2,
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CONTROLLER_PLAYER_3, CONTROLLER_PLAYER_4,
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CONTROLLER_PLAYER_5, CONTROLLER_PLAYER_6,
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CONTROLLER_PLAYER_7, CONTROLLER_PLAYER_8
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};
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static const HidControllerKeys pad_mapping[] = {
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KEY_A, KEY_B, KEY_X, KEY_Y,
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KEY_LSTICK, KEY_RSTICK,
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KEY_L, KEY_R,
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KEY_ZL, KEY_ZR,
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KEY_PLUS, KEY_MINUS,
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KEY_DLEFT, KEY_DUP, KEY_DRIGHT, KEY_DDOWN,
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KEY_LSTICK_LEFT, KEY_LSTICK_UP, KEY_LSTICK_RIGHT, KEY_LSTICK_DOWN,
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KEY_RSTICK_LEFT, KEY_RSTICK_UP, KEY_RSTICK_RIGHT, KEY_RSTICK_DOWN,
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KEY_SL_LEFT, KEY_SR_LEFT, KEY_SL_RIGHT, KEY_SR_RIGHT
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static const HidNpadButton pad_mapping[] = {
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HidNpadButton_A, HidNpadButton_B, HidNpadButton_X, HidNpadButton_Y,
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HidNpadButton_StickL, HidNpadButton_StickR,
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HidNpadButton_L, HidNpadButton_R,
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HidNpadButton_ZL, HidNpadButton_ZR,
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HidNpadButton_Plus, HidNpadButton_Minus,
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HidNpadButton_Left, HidNpadButton_Up, HidNpadButton_Right, HidNpadButton_Down,
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HidNpadButton_StickLLeft, HidNpadButton_StickLUp, HidNpadButton_StickLRight, HidNpadButton_StickLDown,
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HidNpadButton_StickRLeft, HidNpadButton_StickRUp, HidNpadButton_StickRRight, HidNpadButton_StickRDown,
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HidNpadButton_LeftSL, HidNpadButton_LeftSR, HidNpadButton_RightSL, HidNpadButton_RightSR
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};
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/* Function to scan the system for joysticks.
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@ -69,14 +61,18 @@ static const HidControllerKeys pad_mapping[] = {
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static int
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SWITCH_JoystickInit(void)
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{
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for (int i = 0; i < JOYSTICK_COUNT; i++) {
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pad[i].id = pad_id[i];
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hidInitializeVibrationDevices(pad[i].vibrationDeviceHandles[0], 2, CONTROLLER_HANDHELD, TYPE_HANDHELD);
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if(pad[i].id == CONTROLLER_P1_AUTO) {
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hidInitializeVibrationDevices(pad[i].vibrationDeviceHandles[1], 2, CONTROLLER_PLAYER_1, TYPE_HANDHELD);
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} else {
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hidInitializeVibrationDevices(pad[i].vibrationDeviceHandles[1], 2, pad[i].id, TYPE_JOYCON_PAIR);
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}
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padConfigureInput(JOYSTICK_COUNT, HidNpadStyleSet_NpadStandard);
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// initialize first pad to defaults
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padInitializeDefault(&joystickState[0].pad);
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padUpdate(&joystickState[0].pad);
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// initialize pad and vibrations for pad 1 to 7
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for (int i = 1; i < JOYSTICK_COUNT; i++) {
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padInitialize(&joystickState[i].pad, HidNpadIdType_No1 + i);
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padUpdate(&joystickState[i].pad);
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hidInitializeVibrationDevices(&joystickState[i].vibrationDeviceHandles,1,
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HidNpadIdType_No1 + i, padGetStyleSet(&joystickState[i].pad));
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}
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return JOYSTICK_COUNT;
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@ -148,23 +144,44 @@ SWITCH_JoystickOpen(SDL_Joystick *joystick, int device_index)
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static int
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SWITCH_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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int target_device = 0;
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int id = joystick->instance_id;
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if (!hidGetHandheldMode()) {
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target_device = 1;
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}
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joystickState[id].vibrationValues.amp_low =
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joystickState[id].vibrationValues.amp_high = low_frequency_rumble == 0 ? 0.0f : 320.0f;
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joystickState[id].vibrationValues.freq_low =
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low_frequency_rumble == 0 ? 160.0f : (float) low_frequency_rumble / 204;
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joystickState[id].vibrationValues.freq_high =
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high_frequency_rumble == 0 ? 320.0f : (float) high_frequency_rumble / 204;
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pad[id].vibrationValues[0].amp_low = pad[id].vibrationValues[0].amp_high = low_frequency_rumble == 0 ? 0.0f : 320.0f;
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pad[id].vibrationValues[0].freq_low = low_frequency_rumble == 0 ? 160.0f : (float) low_frequency_rumble / 204;
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pad[id].vibrationValues[0].freq_high = high_frequency_rumble == 0 ? 320.0f : (float) high_frequency_rumble / 204;
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memcpy(&pad[id].vibrationValues[1], &pad[id].vibrationValues[0], sizeof(HidVibrationValue));
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hidSendVibrationValues(pad[id].vibrationDeviceHandles[target_device], pad[id].vibrationValues, 2);
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hidSendVibrationValues(&joystickState[id].vibrationDeviceHandles, &joystickState[id].vibrationValues, 1);
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return 0;
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}
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static int
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SWITCH_JoystickRumbleTriggers(SDL_Joystick * joystick, Uint16 left, Uint16 right)
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{
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return SDL_Unsupported();
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}
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static SDL_bool
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SWITCH_JoystickHasLED(SDL_Joystick * joystick)
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{
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return SDL_FALSE;
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}
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static int
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SWITCH_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return 0;
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}
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static int
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SWITCH_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
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{
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return SDL_Unsupported();
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}
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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@ -174,44 +191,45 @@ static void
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SWITCH_JoystickUpdate(SDL_Joystick *joystick)
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{
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u64 changed;
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static JoystickState pad_old[JOYSTICK_COUNT];
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static SWITCHJoystickState state_old[JOYSTICK_COUNT];
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int index = (int) SDL_JoystickInstanceID(joystick);
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if (index > JOYSTICK_COUNT || SDL_IsTextInputActive()) {
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return;
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}
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hidJoystickRead(&pad[index].l_pos, pad[index].id, JOYSTICK_LEFT);
|
||||
hidJoystickRead(&pad[index].r_pos, pad[index].id, JOYSTICK_RIGHT);
|
||||
pad[index].buttons = hidKeysHeld(pad[index].id);
|
||||
padUpdate(&joystickState[index].pad);
|
||||
joystickState[index].stick_l = padGetStickPos(&joystickState[index].pad, 0);
|
||||
joystickState[index].stick_r = padGetStickPos(&joystickState[index].pad, 1);
|
||||
joystickState[index].buttons = padGetButtons(&joystickState[index].pad);
|
||||
|
||||
// Axes
|
||||
if (pad_old[index].l_pos.dx != pad[index].l_pos.dx) {
|
||||
SDL_PrivateJoystickAxis(joystick, 0, (Sint16) pad[index].l_pos.dx);
|
||||
pad_old[index].l_pos.dx = pad[index].l_pos.dx;
|
||||
if (state_old[index].stick_l.x != joystickState[index].stick_l.x) {
|
||||
SDL_PrivateJoystickAxis(joystick, 0, (Sint16) joystickState[index].stick_l.x);
|
||||
state_old[index].stick_l.x = joystickState[index].stick_l.x;
|
||||
}
|
||||
if (pad_old[index].l_pos.dy != pad[index].l_pos.dy) {
|
||||
SDL_PrivateJoystickAxis(joystick, 1, (Sint16) -pad[index].l_pos.dy);
|
||||
pad_old[index].l_pos.dy = -pad[index].l_pos.dy;
|
||||
if (state_old[index].stick_l.y != joystickState[index].stick_l.y) {
|
||||
SDL_PrivateJoystickAxis(joystick, 1, (Sint16) -joystickState[index].stick_l.y);
|
||||
state_old[index].stick_l.y = -joystickState[index].stick_l.y;
|
||||
}
|
||||
if (pad_old[index].r_pos.dx != pad[index].r_pos.dx) {
|
||||
SDL_PrivateJoystickAxis(joystick, 2, (Sint16) pad[index].r_pos.dx);
|
||||
pad_old[index].r_pos.dx = pad[index].r_pos.dx;
|
||||
if (state_old[index].stick_r.x != joystickState[index].stick_r.x) {
|
||||
SDL_PrivateJoystickAxis(joystick, 2, (Sint16) joystickState[index].stick_r.x);
|
||||
state_old[index].stick_r.x = joystickState[index].stick_r.x;
|
||||
}
|
||||
if (pad_old[index].r_pos.dy != pad[index].r_pos.dy) {
|
||||
SDL_PrivateJoystickAxis(joystick, 3, (Sint16) -pad[index].r_pos.dy);
|
||||
pad_old[index].r_pos.dy = -pad[index].r_pos.dy;
|
||||
if (state_old[index].stick_r.y != joystickState[index].stick_r.y) {
|
||||
SDL_PrivateJoystickAxis(joystick, 3, (Sint16) -joystickState[index].stick_r.y);
|
||||
state_old[index].stick_r.y = -joystickState[index].stick_r.y;
|
||||
}
|
||||
|
||||
// Buttons
|
||||
changed = pad_old[index].buttons ^ pad[index].buttons;
|
||||
pad_old[index].buttons = pad[index].buttons;
|
||||
changed = state_old[index].buttons ^ joystickState[index].buttons;
|
||||
state_old[index].buttons = joystickState[index].buttons;
|
||||
if (changed) {
|
||||
for (int i = 0; i < joystick->nbuttons; i++) {
|
||||
if (changed & pad_mapping[i]) {
|
||||
SDL_PrivateJoystickButton(
|
||||
joystick, (Uint8) i,
|
||||
(Uint8) ((pad[index].buttons & pad_mapping[i]) ? SDL_PRESSED : SDL_RELEASED));
|
||||
SDL_PrivateJoystickButton(joystick, (Uint8) i,
|
||||
(Uint8) ((joystickState[index].buttons & pad_mapping[i]) ?
|
||||
SDL_PRESSED : SDL_RELEASED));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -241,6 +259,10 @@ SDL_JoystickDriver SDL_SWITCH_JoystickDriver =
|
|||
SWITCH_JoystickGetDeviceInstanceID,
|
||||
SWITCH_JoystickOpen,
|
||||
SWITCH_JoystickRumble,
|
||||
SWITCH_JoystickRumbleTriggers,
|
||||
SWITCH_JoystickHasLED,
|
||||
SWITCH_JoystickSetLED,
|
||||
SWITCH_JoystickSetSensorsEnabled,
|
||||
SWITCH_JoystickUpdate,
|
||||
SWITCH_JoystickClose,
|
||||
SWITCH_JoystickQuit,
|
||||
|
|
|
@ -77,7 +77,7 @@ typedef HDC EGLNativeDisplayType;
|
|||
typedef HBITMAP EGLNativePixmapType;
|
||||
typedef HWND EGLNativeWindowType;
|
||||
|
||||
#elif defined(__APPLE__) || defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
|
||||
#elif defined(__APPLE__) || defined(__WINSCW__) || defined(__SYMBIAN32__) || defined(__SWITCH__)
|
||||
|
||||
typedef int EGLNativeDisplayType;
|
||||
typedef void *EGLNativeWindowType;
|
||||
|
|
|
@ -46,17 +46,17 @@ void
|
|||
SWITCH_InitMouse(void)
|
||||
{
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
|
||||
mouse->SetRelativeMouseMode = SWITCH_SetRelativeMouseMode;
|
||||
hidInitializeMouse();
|
||||
}
|
||||
|
||||
void
|
||||
SWITCH_PollMouse(void)
|
||||
{
|
||||
SDL_Window *window = SDL_GetFocusWindow();
|
||||
uint64_t buttons;
|
||||
HidMouseState mouse_state;
|
||||
size_t state_count;
|
||||
uint64_t changed_buttons;
|
||||
MousePosition mouse_pos;
|
||||
uint64_t timestamp;
|
||||
int dx, dy;
|
||||
|
||||
|
@ -64,42 +64,43 @@ SWITCH_PollMouse(void)
|
|||
if (window == NULL)
|
||||
return;
|
||||
|
||||
buttons = hidMouseButtonsHeld();
|
||||
changed_buttons = buttons ^ prev_buttons;
|
||||
state_count = hidGetMouseStates(&mouse_state, 1);
|
||||
changed_buttons = mouse_state.buttons ^ prev_buttons;
|
||||
|
||||
if (changed_buttons & MOUSE_LEFT) {
|
||||
if (prev_buttons & MOUSE_LEFT)
|
||||
if (changed_buttons & HidMouseButton_Left) {
|
||||
if (prev_buttons & HidMouseButton_Left)
|
||||
SDL_SendMouseButton(window, 0, SDL_RELEASED, SDL_BUTTON_LEFT);
|
||||
else
|
||||
SDL_SendMouseButton(window, 0, SDL_PRESSED, SDL_BUTTON_LEFT);
|
||||
}
|
||||
if (changed_buttons & MOUSE_RIGHT) {
|
||||
if (prev_buttons & MOUSE_RIGHT)
|
||||
if (changed_buttons & HidMouseButton_Right) {
|
||||
if (prev_buttons & HidMouseButton_Right)
|
||||
SDL_SendMouseButton(window, 0, SDL_RELEASED, SDL_BUTTON_RIGHT);
|
||||
else
|
||||
SDL_SendMouseButton(window, 0, SDL_PRESSED, SDL_BUTTON_RIGHT);
|
||||
}
|
||||
if (changed_buttons & MOUSE_MIDDLE) {
|
||||
if (prev_buttons & MOUSE_MIDDLE)
|
||||
if (changed_buttons & HidMouseButton_Middle) {
|
||||
if (prev_buttons & HidMouseButton_Middle)
|
||||
SDL_SendMouseButton(window, 0, SDL_RELEASED, SDL_BUTTON_MIDDLE);
|
||||
else
|
||||
SDL_SendMouseButton(window, 0, SDL_PRESSED, SDL_BUTTON_MIDDLE);
|
||||
}
|
||||
|
||||
prev_buttons = buttons;
|
||||
prev_buttons = mouse_state.buttons;
|
||||
|
||||
timestamp = SDL_GetTicks();
|
||||
|
||||
if (SDL_TICKS_PASSED(timestamp, last_timestamp + mouse_read_interval)) {
|
||||
hidMouseRead(&mouse_pos);
|
||||
// if hidMouseRead is called once per frame, a factor two on the velocities
|
||||
// results in approximately the same mouse motion as reported by mouse_pos.x and mouse_pos.y
|
||||
// but without the clamping to 1280 x 720
|
||||
dx = mouse_pos.velocityX * 2;
|
||||
dy = mouse_pos.velocityY * 2;
|
||||
if(state_count > 0) {
|
||||
dx = mouse_state.x * 2;
|
||||
dy = mouse_state.y * 2;
|
||||
if (dx || dy) {
|
||||
SDL_SendMouseMotion(window, 0, 1, dx, dy);
|
||||
}
|
||||
}
|
||||
last_timestamp = timestamp;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,12 +40,6 @@
|
|||
static SDL_Window *switch_window = NULL;
|
||||
static AppletOperationMode operationMode;
|
||||
|
||||
static int
|
||||
SWITCH_Available(void)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void
|
||||
SWITCH_Destroy(SDL_VideoDevice *device)
|
||||
{
|
||||
|
@ -92,7 +86,8 @@ SWITCH_CreateDevice(int devindex)
|
|||
device->MaximizeWindow = SWITCH_MaximizeWindow;
|
||||
device->MinimizeWindow = SWITCH_MinimizeWindow;
|
||||
device->RestoreWindow = SWITCH_RestoreWindow;
|
||||
device->SetWindowGrab = SWITCH_SetWindowGrab;
|
||||
//device->SetWindowMouseGrab = SWITCH_SetWindowGrab; // SDL 2.0.16
|
||||
//device->SetWindowKeyboardGrab = SWITCH_SetWindowGrab; // SDL 2.0.16
|
||||
device->DestroyWindow = SWITCH_DestroyWindow;
|
||||
|
||||
device->GL_LoadLibrary = SWITCH_GLES_LoadLibrary;
|
||||
|
@ -118,8 +113,7 @@ SWITCH_CreateDevice(int devindex)
|
|||
|
||||
VideoBootStrap SWITCH_bootstrap = {
|
||||
"Switch",
|
||||
"SDL2 video driver for Nintendo Switch",
|
||||
SWITCH_Available,
|
||||
"Nintendo Switch Video Driver",
|
||||
SWITCH_CreateDevice
|
||||
};
|
||||
|
||||
|
@ -143,7 +137,7 @@ SWITCH_VideoInit(_THIS)
|
|||
display.desktop_mode = current_mode;
|
||||
display.current_mode = current_mode;
|
||||
display.driverdata = NULL;
|
||||
SDL_AddVideoDisplay(&display);
|
||||
SDL_AddVideoDisplay(&display, SDL_FALSE);
|
||||
|
||||
// init touch
|
||||
SWITCH_InitTouch();
|
||||
|
@ -355,7 +349,6 @@ SWITCH_PumpEvents(_THIS)
|
|||
return;
|
||||
}
|
||||
|
||||
hidScanInput();
|
||||
// we don't want other inputs overlapping with software keyboard
|
||||
if(!SDL_IsTextInputActive()) {
|
||||
SWITCH_PollTouch();
|
||||
|
|
Loading…
Reference in New Issue