Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers

Fixes bug https://github.com/libsdl-org/SDL/issues/4019
This commit is contained in:
Sam Lantinga
2021-07-24 09:10:18 -07:00
parent 6956f4aa19
commit 94b7a87645
5 changed files with 27 additions and 16 deletions

View File

@@ -554,11 +554,14 @@ main(int argc, char *argv[])
controller_count++;
name = SDL_GameControllerNameForIndex(i);
switch (SDL_GameControllerTypeForIndex(i)) {
case SDL_CONTROLLER_TYPE_XBOX360:
description = "XBox 360 Controller";
case SDL_CONTROLLER_TYPE_AMAZON_LUNA:
description = "Amazon Luna Controller";
break;
case SDL_CONTROLLER_TYPE_XBOXONE:
description = "XBox One Controller";
case SDL_CONTROLLER_TYPE_GOOGLE_STADIA:
description = "Google Stadia Controller";
break;
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
description = "Nintendo Switch Pro Controller";
break;
case SDL_CONTROLLER_TYPE_PS3:
description = "PS3 Controller";
@@ -566,8 +569,14 @@ main(int argc, char *argv[])
case SDL_CONTROLLER_TYPE_PS4:
description = "PS4 Controller";
break;
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
description = "Nintendo Switch Pro Controller";
case SDL_CONTROLLER_TYPE_PS5:
description = "PS5 Controller";
break;
case SDL_CONTROLLER_TYPE_XBOX360:
description = "XBox 360 Controller";
break;
case SDL_CONTROLLER_TYPE_XBOXONE:
description = "XBox One Controller";
break;
case SDL_CONTROLLER_TYPE_VIRTUAL:
description = "Virtual Game Controller";