mirror of https://github.com/encounter/SDL.git
Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
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@ -228,22 +228,6 @@ Textures:
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Loading Shared Objects:
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This is disabled by default since it seems to break the terms of the iOS SDK agreement for iOS versions prior to iOS 8. It can be re-enabled in SDL_config_iphoneos.h.
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==============================================================================
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Notes -- CoreBluetooth.framework
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==============================================================================
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SDL_JOYSTICK_HIDAPI is disabled by default. It can give you access to a lot
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more game controller devices, but it requires permission from the user before
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your app will be able to talk to the Bluetooth hardware. "Made For iOS"
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branded controllers do not need this as we don't have to speak to them
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directly with raw bluetooth, so many apps can live without this.
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You'll need to link with CoreBluetooth.framework and add something like this
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to your Info.plist:
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<key>NSBluetoothPeripheralUsageDescription</key>
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<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
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==============================================================================
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Game Center
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==============================================================================
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