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cmake: use check_symbol_exists, not check_function_exists (thanks, Manuel!)
This fixes the problem where we think iOS has fseeko64, etc, but doesn't. Fixes Bugzilla #4885.
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@@ -30,7 +30,7 @@ macro(FindLibraryAndSONAME _LIB)
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endmacro()
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macro(CheckDLOPEN)
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check_function_exists(dlopen HAVE_DLOPEN)
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check_symbol_exists(dlopen "dlfcn.h" HAVE_DLOPEN)
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if(NOT HAVE_DLOPEN)
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foreach(_LIBNAME dl tdl)
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check_library_exists("${_LIBNAME}" "dlopen" "" DLOPEN_LIB)
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@@ -424,7 +424,7 @@ macro(CheckX11)
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set(X11_SHARED OFF)
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endif()
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check_function_exists("shmat" HAVE_SHMAT)
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check_symbol_exists(shmat "sys/shm.h" HAVE_SHMAT)
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if(NOT HAVE_SHMAT)
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check_library_exists(ipc shmat "" HAVE_SHMAT)
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if(HAVE_SHMAT)
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@@ -476,7 +476,7 @@ macro(CheckX11)
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set(SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1)
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endif()
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check_function_exists(XkbKeycodeToKeysym SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM)
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check_symbol_exists(XkbKeycodeToKeysym "X11/Xlib.h;X11/XKBlib.h" SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM)
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if(VIDEO_X11_XCURSOR AND HAVE_XCURSOR_H)
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set(HAVE_VIDEO_X11_XCURSOR TRUE)
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@@ -901,12 +901,14 @@ macro(CheckPTHREAD)
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endif()
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endif()
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check_c_source_compiles("
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#include <pthread.h>
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#include <pthread_np.h>
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int main(int argc, char** argv) { return 0; }" HAVE_PTHREAD_NP_H)
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check_function_exists(pthread_setname_np HAVE_PTHREAD_SETNAME_NP)
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check_function_exists(pthread_set_name_np HAVE_PTHREAD_SET_NAME_NP)
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check_include_files("pthread.h" HAVE_PTHREAD_H)
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check_include_files("pthread_np.h" HAVE_PTHREAD_NP_H)
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if (HAVE_PTHREAD_H)
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check_symbol_exists(pthread_setname_np "pthread.h" HAVE_PTHREAD_SETNAME_NP)
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if (HAVE_PTHREAD_NP_H)
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check_symbol_exists(pthread_set_name_np "pthread.h;pthread_np.h" HAVE_PTHREAD_SET_NAME_NP)
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endif()
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endif()
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set(SOURCE_FILES ${SOURCE_FILES}
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${SDL2_SOURCE_DIR}/src/thread/pthread/SDL_systhread.c
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