Use icon width * sizeof(Uint32) instead of icon pitch when copying to icon resource data

This commit is contained in:
Sam Lantinga 2017-01-17 21:18:31 -08:00
parent 5718293092
commit 95defd6620
1 changed files with 3 additions and 3 deletions

View File

@ -409,7 +409,7 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
SDL_RWops *dst;
/* Create temporary bitmap buffer */
icon_len = 40 + icon->h * icon->w * 4;
icon_len = 40 + icon->h * icon->w * sizeof(Uint32);
icon_bmp = SDL_stack_alloc(BYTE, icon_len);
dst = SDL_RWFromMem(icon_bmp, icon_len);
if (!dst) {
@ -424,7 +424,7 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
SDL_WriteLE16(dst, 1);
SDL_WriteLE16(dst, 32);
SDL_WriteLE32(dst, BI_RGB);
SDL_WriteLE32(dst, icon->h * icon->w * 4);
SDL_WriteLE32(dst, icon->h * icon->w * sizeof(Uint32));
SDL_WriteLE32(dst, 0);
SDL_WriteLE32(dst, 0);
SDL_WriteLE32(dst, 0);
@ -435,7 +435,7 @@ WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
y = icon->h;
while (y--) {
Uint8 *src = (Uint8 *) icon->pixels + y * icon->pitch;
SDL_RWwrite(dst, src, icon->pitch, 1);
SDL_RWwrite(dst, src, icon->w * sizeof(Uint32), 1);
}
hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000);