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Back out change initializing renderer blend mode incorrectly.
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@@ -1767,7 +1767,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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}
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data->drawstate.blend = SDL_BLENDMODE_NONE;
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data->drawstate.blend = SDL_BLENDMODE_INVALID;
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return renderer;
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}
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