mirror of https://github.com/encounter/SDL.git
SDL_xinputjoystick.c: commented out GuessXInputDevice()
Not used since commit 277b033e78
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@ -127,6 +127,7 @@ GetXInputName(const Uint8 userid, BYTE SubType)
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return name;
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}
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#if 0
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/* We can't really tell what device is being used for XInput, but we can guess
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and we'll be correct for the case where only one device is connected.
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*/
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@ -134,7 +135,6 @@ static void
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GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
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{
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#if !defined(__WINRT__) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) /* TODO: remove this ifndef __WINRT__ block, but only after integrating with UWP/WinRT's HID API */
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PRAWINPUTDEVICELIST devices = NULL;
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UINT i, j, device_count = 0;
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@ -239,6 +239,7 @@ GuessXInputDevice(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion)
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*pPID = 0x02fd; /* XBox One S Bluetooth */
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*pVersion = 0;
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}
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#endif /* #if 0 */
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static void
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AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
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