mirror of https://github.com/encounter/SDL.git
Fixed relative mouse mode with multiple windows.
The window cursor clipping will be taken care of when SDL_UpdateWindowGrab() is called.
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@ -196,44 +196,20 @@ static int
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WIN_SetRelativeMouseMode(SDL_bool enabled)
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{
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RAWINPUTDEVICE rawMouse = { 0x01, 0x02, 0, NULL }; /* Mouse: UsagePage = 1, Usage = 2 */
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HWND hWnd;
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hWnd = GetActiveWindow();
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rawMouse.hwndTarget = hWnd;
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if(!enabled) {
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if (!enabled) {
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rawMouse.dwFlags |= RIDEV_REMOVE;
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rawMouse.hwndTarget = NULL;
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}
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/* (Un)register raw input for mice */
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if (RegisterRawInputDevices(&rawMouse, 1, sizeof(RAWINPUTDEVICE)) == FALSE) {
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/* Only return an error when registering. If we unregister and fail, then
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it's probably that we unregistered twice. That's OK. */
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if(enabled) {
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if (enabled) {
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return SDL_Unsupported();
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}
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}
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if (enabled) {
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LONG cx, cy;
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RECT rect;
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GetWindowRect(hWnd, &rect);
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cx = (rect.left + rect.right) / 2;
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cy = (rect.top + rect.bottom) / 2;
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/* Make an absurdly small clip rect */
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rect.left = cx-1;
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rect.right = cx+1;
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rect.top = cy-1;
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rect.bottom = cy+1;
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ClipCursor(&rect);
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} else {
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ClipCursor(NULL);
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}
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return 0;
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}
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