Fixed logical size synchronization issue on macOS

https://discourse.libsdl.org/t/sdl-2-0-22-prerelease/35306/6
This commit is contained in:
Sam Lantinga 2022-04-23 10:32:40 -07:00
parent 7a5743031d
commit 981e1e3c44
1 changed files with 7 additions and 0 deletions

View File

@ -1230,6 +1230,13 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
}
}
#ifdef __MACOSX__
// On macOS on older systems, the OpenGL view change and resize events aren't
// necessarily synchronized, so just always reset it.
// Workaround for: https://discourse.libsdl.org/t/sdl-2-0-22-prerelease/35306/6
data->drawstate.viewport_dirty = SDL_TRUE;
#endif
while (cmd) {
switch (cmd->command) {
case SDL_RENDERCMD_SETDRAWCOLOR: {