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render: Patched to compile.
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@@ -951,7 +951,7 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I
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data->drawstate.texturing = SDL_FALSE;
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} else {
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data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD);
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data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) cmd->data.draw.first + (sizeof (GLfloat) * 8));
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data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, (const GLvoid *) (cmd->data.draw.first + (sizeof (GLfloat) * 8)));
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data->drawstate.texturing = SDL_TRUE;
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}
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}
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