mirror of https://github.com/encounter/SDL.git
Mac OS X: Make OpenGL context selection more robust, avoid software fallback.
Fixes Bugzilla #2197.
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3e541f306d
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@ -35,17 +35,14 @@
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#define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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#ifndef kCGLPFAOpenGLProfile
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#define kCGLPFAOpenGLProfile 99
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#ifndef NSOpenGLPFAOpenGLProfile
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#define NSOpenGLPFAOpenGLProfile 99
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#endif
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#ifndef kCGLOGLPVersion_Legacy
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#define kCGLOGLPVersion_Legacy 0x1000
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#ifndef NSOpenGLProfileVersionLegacy
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#define NSOpenGLProfileVersionLegacy 0x1000
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#endif
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#ifndef kCGLOGLPVersion_GL3_Core
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#define kCGLOGLPVersion_GL3_Core 0x3200
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#endif
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#ifndef kCGLOGLPVersion_GL4_Core
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#define kCGLOGLPVersion_GL4_Core 0x4100
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#ifndef NSOpenGLProfileVersion3_2Core
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#define NSOpenGLProfileVersion3_2Core 0x3200
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#endif
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@implementation SDLOpenGLContext : NSOpenGLContext
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@ -164,8 +161,6 @@ Cocoa_GL_UnloadLibrary(_THIS)
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SDL_GLContext
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Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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{
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const int wantver = (_this->gl_config.major_version << 8) |
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(_this->gl_config.minor_version);
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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NSAutoreleasePool *pool;
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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@ -175,16 +170,16 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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SDLOpenGLContext *context;
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NSOpenGLContext *share_context = nil;
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int i = 0;
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const char *glversion;
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int glversion_major;
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int glversion_minor;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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SDL_SetError ("OpenGL ES is not supported on this platform");
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return NULL;
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}
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/* Sadly, we'll have to update this as life progresses, since we need to
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set an enum for context profiles, not a context version number */
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if (wantver > 0x0401) {
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SDL_SetError ("OpenGL > 4.1 is not supported on this platform");
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if ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) && (data->osversion < 0x1070)) {
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SDL_SetError ("OpenGL Core Profile is not supported on this platform version");
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return NULL;
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}
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@ -192,19 +187,11 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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/* specify a profile if we're on Lion (10.7) or later. */
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if (data->osversion >= 0x1070) {
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NSOpenGLPixelFormatAttribute profile = kCGLOGLPVersion_Legacy;
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NSOpenGLPixelFormatAttribute profile = NSOpenGLProfileVersionLegacy;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) {
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if (wantver == 0x0302) {
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profile = kCGLOGLPVersion_GL3_Core;
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} else if ((wantver == 0x0401) && (data->osversion >= 0x1090)) {
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profile = kCGLOGLPVersion_GL4_Core;
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} else {
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SDL_SetError("Requested GL version is not supported on this platform");
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[pool release];
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return NULL;
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profile = NSOpenGLProfileVersion3_2Core;
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}
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}
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attr[i++] = kCGLPFAOpenGLProfile;
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attr[i++] = NSOpenGLPFAOpenGLProfile;
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attr[i++] = profile;
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}
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@ -284,9 +271,33 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) {
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Cocoa_GL_DeleteContext(_this, context);
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SDL_SetError ("Failed making OpenGL context current");
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return NULL;
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}
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glversion = (const char *)glGetString(GL_VERSION);
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if (glversion == NULL) {
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Cocoa_GL_DeleteContext(_this, context);
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SDL_SetError ("Failed getting OpenGL context version");
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return NULL;
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}
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if (SDL_sscanf(glversion, "%d.%d", &glversion_major, &glversion_minor) != 2) {
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Cocoa_GL_DeleteContext(_this, context);
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SDL_SetError ("Failed parsing OpenGL context version");
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return NULL;
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}
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if ((glversion_major < _this->gl_config.major_version) ||
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((glversion_major == _this->gl_config.major_version) && (glversion_minor < _this->gl_config.minor_version))) {
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Cocoa_GL_DeleteContext(_this, context);
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SDL_SetError ("Failed creating OpenGL context at version requested");
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return NULL;
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}
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_this->gl_config.major_version = glversion_major;
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_this->gl_config.minor_version = glversion_minor;
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return context;
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}
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