Added patch note about the Vulkan Mac SDK

This commit is contained in:
Sam Lantinga 2018-02-26 08:39:25 -08:00
parent be6ca785e3
commit 99683f7c04
1 changed files with 5 additions and 1 deletions

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@ -17,7 +17,11 @@ Windows:
Windows UWP: Windows UWP:
* Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on * Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on
Mac OSX / iOS / tvOS: Mac OS X:
* Added support for the Vulkan SDK for Mac:
https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/
Mac OS X / iOS / tvOS:
* Added a Metal 2D render implementation * Added a Metal 2D render implementation
* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation * Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation