add 'Misc' subsystem

This commit is contained in:
pionere 2022-01-09 16:00:22 +01:00 committed by Ryan C. Gordon
parent 942b01a54c
commit 998117b3ff
3 changed files with 45 additions and 30 deletions

View File

@ -361,7 +361,7 @@ set(LONGESTOPTIONNAME 0) # set_option and friends will change this.
set(SDL_SUBSYSTEMS
Atomic Audio Video Render Events Joystick Haptic Hidapi Power Threads Timers
File Loadso CPUinfo Filesystem Dlopen Sensor Locale)
File Loadso CPUinfo Filesystem Dlopen Sensor Locale Misc)
foreach(_SUB ${SDL_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
@ -1037,9 +1037,11 @@ if(ANDROID)
file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES} ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
if(SDL_MISC)
file(GLOB ANDROID_MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_MISC_SOURCES})
set(HAVE_SDL_MISC TRUE)
endif()
# SDL_spinlock.c Needs to be compiled in ARM mode.
# There seems to be no better way currently to set the ARM mode.
@ -1449,9 +1451,11 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID AND NOT RISCOS AND NOT HAIKU)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H")
endif()
if(SDL_MISC)
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/unix/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
set(HAVE_SDL_MISC TRUE)
endif()
if(SDL_POWER)
if(LINUX)
@ -1523,14 +1527,15 @@ elseif(WINDOWS)
endif()
endif()
if(SDL_MISC)
if(WINDOWS_STORE)
file(GLOB WINRT_MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/winrt/*.cpp)
set(SOURCE_FILES ${SOURCE_FILES} ${WINRT_MISC_SOURCES})
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/winrt/*.cpp)
else()
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
endif()
set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
set(HAVE_SDL_MISC TRUE)
endif()
# Check for DirectX
if(SDL_DIRECTX)
@ -1825,6 +1830,7 @@ elseif(APPLE)
message_error("SDL_FILE must be enabled to build on MacOS X")
endif()
if(SDL_MISC)
if(IOS OR TVOS)
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/ios/*.m)
file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/uikit/*.c)
@ -1833,6 +1839,7 @@ elseif(APPLE)
endif()
set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
set(HAVE_SDL_MISC TRUE)
endif()
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_COREAUDIO 1)
@ -2127,9 +2134,11 @@ elseif(HAIKU)
set(HAVE_SDL_JOYSTICK TRUE)
endif()
if(SDL_MISC)
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/haiku/*.cc)
set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
set(HAVE_SDL_MISC TRUE)
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_HAIKU 1)
@ -2181,9 +2190,11 @@ elseif(HAIKU)
list(APPEND EXTRA_LIBS root be media game device textencoding)
elseif(RISCOS)
if(SDL_MISC)
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/riscos/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
set(HAVE_SDL_MISC TRUE)
endif()
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_RISCOS 1)
@ -2223,9 +2234,11 @@ elseif(VITA)
set_source_files_properties(${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c PROPERTIES COMPILE_FLAGS -marm)
endif()
if(SDL_MISC)
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/vita/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
set(HAVE_SDL_MISC TRUE)
endif()
if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_VITA 1)

View File

@ -278,6 +278,7 @@
#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@
#cmakedefine SDL_LOCALE_DISABLED @SDL_LOCALE_DISABLED@
#cmakedefine SDL_MISC_DISABLED @SDL_MISC_DISABLED@
/* Enable various audio drivers */
#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@

View File

@ -264,6 +264,7 @@
#undef SDL_POWER_DISABLED
#undef SDL_FILESYSTEM_DISABLED
#undef SDL_LOCALE_DISABLED
#undef SDL_MISC_DISABLED
/* Enable various audio drivers */
#undef SDL_AUDIO_DRIVER_AAUDIO