mirror of https://github.com/encounter/SDL.git
add 'Misc' subsystem
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commit
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@ -361,7 +361,7 @@ set(LONGESTOPTIONNAME 0) # set_option and friends will change this.
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set(SDL_SUBSYSTEMS
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Atomic Audio Video Render Events Joystick Haptic Hidapi Power Threads Timers
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File Loadso CPUinfo Filesystem Dlopen Sensor Locale)
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File Loadso CPUinfo Filesystem Dlopen Sensor Locale Misc)
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foreach(_SUB ${SDL_SUBSYSTEMS})
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string(TOUPPER ${_SUB} _OPT)
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if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
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@ -1037,9 +1037,11 @@ if(ANDROID)
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file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES} ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
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if(SDL_MISC)
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file(GLOB ANDROID_MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/android/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_MISC_SOURCES})
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set(HAVE_SDL_MISC TRUE)
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endif()
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# SDL_spinlock.c Needs to be compiled in ARM mode.
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# There seems to be no better way currently to set the ARM mode.
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@ -1449,9 +1451,11 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID AND NOT RISCOS AND NOT HAIKU)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H")
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endif()
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if(SDL_MISC)
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file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/unix/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
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set(HAVE_SDL_MISC TRUE)
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endif()
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if(SDL_POWER)
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if(LINUX)
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@ -1523,14 +1527,15 @@ elseif(WINDOWS)
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endif()
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endif()
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if(SDL_MISC)
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if(WINDOWS_STORE)
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file(GLOB WINRT_MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/winrt/*.cpp)
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set(SOURCE_FILES ${SOURCE_FILES} ${WINRT_MISC_SOURCES})
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file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/winrt/*.cpp)
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else()
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file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/windows/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
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endif()
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set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
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set(HAVE_SDL_MISC TRUE)
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endif()
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# Check for DirectX
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if(SDL_DIRECTX)
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@ -1825,6 +1830,7 @@ elseif(APPLE)
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message_error("SDL_FILE must be enabled to build on MacOS X")
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endif()
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if(SDL_MISC)
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if(IOS OR TVOS)
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file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/ios/*.m)
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file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/uikit/*.c)
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@ -1833,6 +1839,7 @@ elseif(APPLE)
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endif()
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set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
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set(HAVE_SDL_MISC TRUE)
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endif()
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_COREAUDIO 1)
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@ -2127,9 +2134,11 @@ elseif(HAIKU)
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set(HAVE_SDL_JOYSTICK TRUE)
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endif()
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if(SDL_MISC)
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file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/haiku/*.cc)
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set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
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set(HAVE_SDL_MISC TRUE)
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endif()
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if(SDL_VIDEO)
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set(SDL_VIDEO_DRIVER_HAIKU 1)
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@ -2181,9 +2190,11 @@ elseif(HAIKU)
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list(APPEND EXTRA_LIBS root be media game device textencoding)
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elseif(RISCOS)
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if(SDL_MISC)
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file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/riscos/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
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set(HAVE_SDL_MISC TRUE)
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endif()
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if(SDL_VIDEO)
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set(SDL_VIDEO_DRIVER_RISCOS 1)
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@ -2223,9 +2234,11 @@ elseif(VITA)
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set_source_files_properties(${SDL2_SOURCE_DIR}/src/atomic/SDL_spinlock.c PROPERTIES COMPILE_FLAGS -marm)
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endif()
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if(SDL_MISC)
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file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/vita/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
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set(HAVE_SDL_MISC TRUE)
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endif()
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_VITA 1)
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@ -278,6 +278,7 @@
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#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
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#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@
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#cmakedefine SDL_LOCALE_DISABLED @SDL_LOCALE_DISABLED@
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#cmakedefine SDL_MISC_DISABLED @SDL_MISC_DISABLED@
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/* Enable various audio drivers */
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#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
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@ -264,6 +264,7 @@
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#undef SDL_POWER_DISABLED
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#undef SDL_FILESYSTEM_DISABLED
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#undef SDL_LOCALE_DISABLED
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#undef SDL_MISC_DISABLED
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/* Enable various audio drivers */
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#undef SDL_AUDIO_DRIVER_AAUDIO
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