mirror of https://github.com/encounter/SDL.git
OpenGLES2: LINES and POINTS successive commands are combined into a single draw call
(using the same case for DRAW_GEOMETRY)
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@ -1118,22 +1118,6 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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break;
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break;
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}
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}
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case SDL_RENDERCMD_DRAW_POINTS: {
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if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) {
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data->glDrawArrays(GL_POINTS, 0, (GLsizei) cmd->data.draw.count);
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}
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break;
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}
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case SDL_RENDERCMD_DRAW_LINES: {
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const size_t count = cmd->data.draw.count;
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SDL_assert(count >= 2);
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if (SetDrawState(data, cmd, GLES2_IMAGESOURCE_SOLID) == 0) {
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data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) count);
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}
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break;
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}
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case SDL_RENDERCMD_FILL_RECTS: /* unused */
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case SDL_RENDERCMD_FILL_RECTS: /* unused */
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break;
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break;
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@ -1143,6 +1127,8 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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case SDL_RENDERCMD_COPY_EX: /* unused */
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case SDL_RENDERCMD_COPY_EX: /* unused */
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break;
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break;
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case SDL_RENDERCMD_DRAW_POINTS:
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case SDL_RENDERCMD_DRAW_LINES:
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case SDL_RENDERCMD_GEOMETRY: {
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case SDL_RENDERCMD_GEOMETRY: {
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/* as long as we have the same copy command in a row, with the
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/* as long as we have the same copy command in a row, with the
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same texture, we can combine them all into a single draw call. */
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same texture, we can combine them all into a single draw call. */
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@ -1176,7 +1162,13 @@ GLES2_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
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}
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}
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if (ret == 0) {
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if (ret == 0) {
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data->glDrawArrays(GL_TRIANGLES, 0, (GLsizei) count);
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int op = GL_TRIANGLES; /* SDL_RENDERCMD_GEOMETRY */
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if (thiscmdtype == SDL_RENDERCMD_DRAW_POINTS) {
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op = GL_POINTS;
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} else if (thiscmdtype == SDL_RENDERCMD_DRAW_LINES) {
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op = GL_LINE_STRIP;
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}
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data->glDrawArrays(op, 0, (GLsizei) count);
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}
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}
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cmd = finalcmd; /* skip any copy commands we just combined in here. */
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cmd = finalcmd; /* skip any copy commands we just combined in here. */
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