mirror of https://github.com/encounter/SDL.git
x11: Workaround window managers that mark fullscreen windows as maximized.
This patch came from Unreal Engine 4's fork of SDL, compliments of Epic Games.
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@ -1108,6 +1108,12 @@ X11_SetWindowFullscreenViaWM(_THIS, SDL_Window * window, SDL_VideoDisplay * _dis
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}
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/* Fullscreen windows sometimes end up being marked maximized by
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window managers. Force it back to how we expect it to be. */
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if (!fullscreen && (window->flags & SDL_WINDOW_MAXIMIZED) == 0) {
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SetWindowMaximized(_this, window, SDL_FALSE);
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}
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X11_XFlush(display);
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X11_XFlush(display);
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}
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}
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