audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.

This commit is contained in:
Ryan C. Gordon 2016-08-05 02:04:48 -04:00
parent 761a79788c
commit 9b2a59ef05
7 changed files with 8 additions and 8 deletions

View File

@ -165,7 +165,7 @@ SDL_AudioDetectDevices_Default(void)
{
/* you have to write your own implementation if these assertions fail. */
SDL_assert(current_audio.impl.OnlyHasDefaultOutputDevice);
SDL_assert(current_audio.impl.OnlyHasDefaultInputDevice || !current_audio.impl.HasCaptureSupport);
SDL_assert(current_audio.impl.OnlyHasDefaultCaptureDevice || !current_audio.impl.HasCaptureSupport);
SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) ((size_t) 0x1));
if (current_audio.impl.HasCaptureSupport) {
@ -1111,7 +1111,7 @@ open_audio_device(const char *devname, int iscapture,
* opens of the default system device.
*/
if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
if ((iscapture) && (current_audio.impl.OnlyHasDefaultCaptureDevice)) {
if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
SDL_SetError("No such device");
return 0;

View File

@ -92,7 +92,7 @@ typedef struct SDL_AudioDriverImpl
int SkipMixerLock; /* !!! FIXME: do we need this anymore? */
int HasCaptureSupport;
int OnlyHasDefaultOutputDevice;
int OnlyHasDefaultInputDevice;
int OnlyHasDefaultCaptureDevice;
int AllowsArbitraryDeviceNames;
} SDL_AudioDriverImpl;

View File

@ -133,7 +133,7 @@ AndroidAUD_Init(SDL_AudioDriverImpl * impl)
/* and the capabilities */
impl->HasCaptureSupport = 0; /* TODO */
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultInputDevice = 1;
impl->OnlyHasDefaultCaptureDevice = 1;
return 1; /* this audio target is available. */
}

View File

@ -766,7 +766,7 @@ COREAUDIO_Init(SDL_AudioDriverImpl * impl)
AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
#else
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultInputDevice = 1;
impl->OnlyHasDefaultCaptureDevice = 1;
/* Set category to ambient sound so that other music continues playing.
You can change this at runtime in your own code if you need different

View File

@ -52,7 +52,7 @@ DUMMYAUD_Init(SDL_AudioDriverImpl * impl)
impl->CaptureFromDevice = DUMMYAUD_CaptureFromDevice;
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultInputDevice = 1;
impl->OnlyHasDefaultCaptureDevice = 1;
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */

View File

@ -161,7 +161,7 @@ PSPAUD_Init(SDL_AudioDriverImpl * impl)
/*
impl->HasCaptureSupport = 1;
impl->OnlyHasDefaultInputDevice = 1;
impl->OnlyHasDefaultCaptureDevice = 1;
*/
/*
impl->DetectDevices = DSOUND_DetectDevices;

View File

@ -769,7 +769,7 @@ QSA_Init(SDL_AudioDriverImpl * impl)
impl->SkipMixerLock = 0;
impl->HasCaptureSupport = 1;
impl->OnlyHasDefaultOutputDevice = 0;
impl->OnlyHasDefaultInputDevice = 0;
impl->OnlyHasDefaultCaptureDevice = 0;
/* Check if io-audio manager is running or not */
status = snd_cards();