mirror of https://github.com/encounter/SDL.git
Patched to compile on various platforms.
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@ -46,7 +46,7 @@
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#include "../SDL_audio_c.h"
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#include "SDL_pulseaudio.h"
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#include "SDL_loadso.h"
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#include "../thread/SDL_systhread.h"
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#include "../../thread/SDL_systhread.h"
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#if (PA_API_VERSION < 12)
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/** Return non-zero if the passed state is one of the connected states */
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@ -33,7 +33,7 @@
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#include "SDL_xinputhaptic_c.h"
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#include "../../core/windows/SDL_xinput.h"
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#include "../../joystick/windows/SDL_windowsjoystick_c.h"
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#include "../thread/SDL_systhread.h"
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#include "../../thread/SDL_systhread.h"
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/*
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* Internal stuff.
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@ -36,7 +36,7 @@
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#include "SDL_error.h"
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#include "SDL_mutex.h"
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#include "SDL_timer.h"
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#include "../thread/SDL_systhread.h"
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#include "../../thread/SDL_systhread.h"
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/* Current pad state */
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static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
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@ -41,7 +41,7 @@
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#include "SDL_hints.h"
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#include "SDL_joystick.h"
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#include "../SDL_sysjoystick.h"
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#include "../thread/SDL_systhread.h"
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#include "../../thread/SDL_systhread.h"
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#if !SDL_EVENTS_DISABLED
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#include "../../events/SDL_events_c.h"
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#endif
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@ -33,7 +33,7 @@
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#include "SDL_BeApp.h"
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#include "SDL_timer.h"
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#include "SDL_error.h"
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#include "../thread/SDL_systhread.h"
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#include "../../thread/SDL_systhread.h"
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#include "../../video/haiku/SDL_BWin.h"
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@ -33,7 +33,7 @@
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#include "SDL_keyboard.h"
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#include "SDL_cocoavideo.h"
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#include "../thread/SDL_systhread.h"
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#include "../../thread/SDL_systhread.h"
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#include "../../events/SDL_mouse_c.h"
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@ -32,7 +32,7 @@
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#include "SDL_pspvideo.h"
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#include "SDL_pspevents_c.h"
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#include "SDL_keyboard.h"
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#include "../thread/SDL_systhread.h"
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#include "../../thread/SDL_systhread.h"
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#include <psphprm.h>
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#ifdef PSPIRKEYB
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@ -38,7 +38,7 @@ using Windows::UI::Core::CoreCursor;
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#include "../../core/winrt/SDL_winrtapp_xaml.h"
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#include "SDL_assert.h"
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#include "SDL_system.h"
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#include "../thread/SDL_systhread.h"
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#include "../../thread/SDL_systhread.h"
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extern "C" {
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#include "../SDL_sysvideo.h"
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