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audio: Clean up some CloseDevice() interface details.
- It's now always called if device->hidden isn't NULL, even if OpenDevice() failed halfway through. This lets implementation code not have to clean up itself on every possible failure point; just return an error and SDL will handle it for you. - Implementations can assume this->hidden != NULL and not check for it. - implementations don't have to set this->hidden = NULL when done, because the caller is always about to free(this). - Don't reset other fields that are in a block of memory about to be free()'d. - Implementations all now free things like internal mix buffers last, after closing devices and such, to guarantee they definitely aren't in use anymore at the point of deallocation.
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@@ -126,14 +126,11 @@ static void PSPAUD_CloseDevice(_THIS)
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{
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if (this->hidden->channel >= 0) {
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sceAudioChRelease(this->hidden->channel);
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this->hidden->channel = -1;
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}
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if (this->hidden->rawbuf != NULL) {
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free(this->hidden->rawbuf);
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this->hidden->rawbuf = NULL;
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}
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free(this->hidden->rawbuf); /* this uses memalign(), not SDL_malloc(). */
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SDL_free(this->hidden);
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}
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static void PSPAUD_ThreadInit(_THIS)
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{
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/* Increase the priority of this audio thread by 1 to put it
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@@ -151,7 +148,6 @@ static void PSPAUD_ThreadInit(_THIS)
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static int
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PSPAUD_Init(SDL_AudioDriverImpl * impl)
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{
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/* Set the function pointers */
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impl->OpenDevice = PSPAUD_OpenDevice;
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impl->PlayDevice = PSPAUD_PlayDevice;
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