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Corrected header file documentation comment.
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src/audio/haiku/SDL_haikuaudio.cc
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240
src/audio/haiku/SDL_haikuaudio.cc
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_AUDIO_DRIVER_HAIKU
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/* Allow access to the audio stream on Haiku */
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#include <SoundPlayer.h>
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#include <signal.h>
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#include "../../main/haiku/SDL_BeApp.h"
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extern "C"
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{
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_sysaudio.h"
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#include "SDL_haikuaudio.h"
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}
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/* !!! FIXME: have the callback call the higher level to avoid code dupe. */
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/* The Haiku callback for handling the audio buffer */
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static void
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FillSound(void *device, void *stream, size_t len,
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const media_raw_audio_format & format)
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{
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SDL_AudioDevice *audio = (SDL_AudioDevice *) device;
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/* Only do soemthing if audio is enabled */
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if (!audio->enabled)
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return;
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if (!audio->paused) {
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if (audio->convert.needed) {
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SDL_LockMutex(audio->mixer_lock);
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(*audio->spec.callback) (audio->spec.userdata,
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(Uint8 *) audio->convert.buf,
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audio->convert.len);
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SDL_UnlockMutex(audio->mixer_lock);
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SDL_ConvertAudio(&audio->convert);
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SDL_memcpy(stream, audio->convert.buf, audio->convert.len_cvt);
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} else {
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SDL_LockMutex(audio->mixer_lock);
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(*audio->spec.callback) (audio->spec.userdata,
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(Uint8 *) stream, len);
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SDL_UnlockMutex(audio->mixer_lock);
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}
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}
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}
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static void
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HAIKUAUDIO_CloseDevice(_THIS)
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{
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if (_this->hidden != NULL) {
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if (_this->hidden->audio_obj) {
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_this->hidden->audio_obj->Stop();
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delete _this->hidden->audio_obj;
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_this->hidden->audio_obj = NULL;
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}
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delete _this->hidden;
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_this->hidden = NULL;
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}
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}
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static const int sig_list[] = {
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SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
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};
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static inline void
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MaskSignals(sigset_t * omask)
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{
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sigset_t mask;
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int i;
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sigemptyset(&mask);
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for (i = 0; sig_list[i]; ++i) {
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sigaddset(&mask, sig_list[i]);
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}
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sigprocmask(SIG_BLOCK, &mask, omask);
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}
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static inline void
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UnmaskSignals(sigset_t * omask)
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{
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sigprocmask(SIG_SETMASK, omask, NULL);
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}
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static int
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HAIKUAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
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{
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int valid_datatype = 0;
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media_raw_audio_format format;
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SDL_AudioFormat test_format = SDL_FirstAudioFormat(_this->spec.format);
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/* Initialize all variables that we clean on shutdown */
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_this->hidden = new SDL_PrivateAudioData;
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if (_this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(_this->hidden, 0, (sizeof *_this->hidden));
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/* Parse the audio format and fill the Be raw audio format */
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SDL_memset(&format, '\0', sizeof(media_raw_audio_format));
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format.byte_order = B_MEDIA_LITTLE_ENDIAN;
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format.frame_rate = (float) _this->spec.freq;
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format.channel_count = _this->spec.channels; /* !!! FIXME: support > 2? */
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while ((!valid_datatype) && (test_format)) {
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valid_datatype = 1;
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_this->spec.format = test_format;
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switch (test_format) {
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case AUDIO_S8:
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format.format = media_raw_audio_format::B_AUDIO_CHAR;
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break;
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case AUDIO_U8:
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format.format = media_raw_audio_format::B_AUDIO_UCHAR;
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break;
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case AUDIO_S16LSB:
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format.format = media_raw_audio_format::B_AUDIO_SHORT;
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break;
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case AUDIO_S16MSB:
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format.format = media_raw_audio_format::B_AUDIO_SHORT;
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format.byte_order = B_MEDIA_BIG_ENDIAN;
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break;
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case AUDIO_S32LSB:
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format.format = media_raw_audio_format::B_AUDIO_INT;
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break;
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case AUDIO_S32MSB:
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format.format = media_raw_audio_format::B_AUDIO_INT;
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format.byte_order = B_MEDIA_BIG_ENDIAN;
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break;
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case AUDIO_F32LSB:
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format.format = media_raw_audio_format::B_AUDIO_FLOAT;
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break;
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case AUDIO_F32MSB:
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format.format = media_raw_audio_format::B_AUDIO_FLOAT;
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format.byte_order = B_MEDIA_BIG_ENDIAN;
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break;
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default:
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valid_datatype = 0;
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test_format = SDL_NextAudioFormat();
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break;
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}
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}
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if (!valid_datatype) { /* shouldn't happen, but just in case... */
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HAIKUAUDIO_CloseDevice(_this);
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return SDL_SetError("Unsupported audio format");
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}
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(&_this->spec);
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format.buffer_size = _this->spec.size;
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/* Subscribe to the audio stream (creates a new thread) */
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sigset_t omask;
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MaskSignals(&omask);
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_this->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio",
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FillSound, NULL, _this);
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UnmaskSignals(&omask);
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if (_this->hidden->audio_obj->Start() == B_NO_ERROR) {
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_this->hidden->audio_obj->SetHasData(true);
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} else {
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HAIKUAUDIO_CloseDevice(_this);
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return SDL_SetError("Unable to start Be audio");
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}
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/* We're running! */
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return 0;
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}
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static void
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HAIKUAUDIO_Deinitialize(void)
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{
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SDL_QuitBeApp();
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}
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static int
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HAIKUAUDIO_Init(SDL_AudioDriverImpl * impl)
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{
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/* Initialize the Be Application, if it's not already started */
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if (SDL_InitBeApp() < 0) {
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return 0;
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}
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/* Set the function pointers */
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impl->OpenDevice = HAIKUAUDIO_OpenDevice;
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impl->CloseDevice = HAIKUAUDIO_CloseDevice;
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impl->Deinitialize = HAIKUAUDIO_Deinitialize;
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impl->ProvidesOwnCallbackThread = 1;
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impl->OnlyHasDefaultOutputDevice = 1;
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return 1; /* this audio target is available. */
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}
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extern "C"
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{
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extern AudioBootStrap HAIKUAUDIO_bootstrap;
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}
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AudioBootStrap HAIKUAUDIO_bootstrap = {
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"haiku", "Haiku BSoundPlayer", HAIKUAUDIO_Init, 0
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};
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#endif /* SDL_AUDIO_DRIVER_HAIKU */
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/* vi: set ts=4 sw=4 expandtab: */
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