mirror of https://github.com/encounter/SDL.git
Refactored code so SDL_GetJoystickGameControllerType() is called less during controller detection
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@ -50,7 +50,7 @@ typedef struct {
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} SDL_DriverGameCube_Context;
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static SDL_bool
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HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
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/* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
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@ -130,9 +130,9 @@ static Uint32 crc32(Uint32 crc, const void *data, int count)
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}
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static SDL_bool
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HIDAPI_DriverPS4_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverPS4_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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return (SDL_GetJoystickGameControllerType(name, vendor_id, product_id, interface_number, interface_class, interface_subclass, interface_protocol) == SDL_CONTROLLER_TYPE_PS4);
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return (type == SDL_CONTROLLER_TYPE_PS4);
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}
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static const char *
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@ -241,9 +241,9 @@ static SDL_bool IsGameCubeFormFactor(int vendor_id, int product_id)
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}
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static SDL_bool
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HIDAPI_DriverSwitch_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverSwitch_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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return (SDL_GetJoystickGameControllerType(name, vendor_id, product_id, interface_number, interface_class, interface_subclass, interface_protocol) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
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return (type == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
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}
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static const char *
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@ -247,10 +247,9 @@ HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
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#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
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static SDL_bool
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HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
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SDL_GameControllerType type = SDL_GetJoystickGameControllerType(name, vendor_id, product_id, interface_number, interface_class, interface_subclass, interface_protocol);
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if (vendor_id == USB_VENDOR_NVIDIA) {
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/* This is the NVIDIA Shield controller which doesn't talk Xbox controller protocol */
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@ -45,10 +45,9 @@ typedef struct {
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static SDL_bool
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HIDAPI_DriverXbox360W_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverXbox360W_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
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SDL_GameControllerType type = SDL_GetJoystickGameControllerType(name, vendor_id, product_id, interface_number, interface_class, interface_subclass, interface_protocol);
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if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == 0x0291 || product_id == 0x0719)) ||
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(type == SDL_CONTROLLER_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {
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@ -297,7 +297,7 @@ SendControllerInit(hid_device *dev, SDL_DriverXboxOne_Context *ctx)
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}
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static SDL_bool
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HIDAPI_DriverXboxOne_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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HIDAPI_DriverXboxOne_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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#ifdef __LINUX__
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if (IsBluetoothXboxOneController(vendor_id, product_id)) {
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@ -309,7 +309,7 @@ HIDAPI_DriverXboxOne_IsSupportedDevice(const char *name, Uint16 vendor_id, Uint1
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return SDL_FALSE;
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}
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#endif
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return (SDL_GetJoystickGameControllerType(name, vendor_id, product_id, interface_number, interface_class, interface_subclass, interface_protocol) == SDL_CONTROLLER_TYPE_XBOXONE);
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return (type == SDL_CONTROLLER_TYPE_XBOXONE);
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}
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static const char *
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@ -386,10 +386,11 @@ static SDL_bool
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HIDAPI_IsDeviceSupported(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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{
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int i;
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SDL_GameControllerType type = SDL_GetJoystickGameControllerType(name, vendor_id, product_id, -1, 0, 0, 0);
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for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
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SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
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if (driver->enabled && driver->IsSupportedDevice(name, vendor_id, product_id, version, -1, 0, 0, 0)) {
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if (driver->enabled && driver->IsSupportedDevice(name, type, vendor_id, product_id, version, -1, 0, 0, 0)) {
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return SDL_TRUE;
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}
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}
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@ -404,6 +405,7 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
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const Uint16 USAGE_GAMEPAD = 0x0005;
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const Uint16 USAGE_MULTIAXISCONTROLLER = 0x0008;
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int i;
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SDL_GameControllerType type = SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol);
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if (SDL_ShouldIgnoreJoystick(device->name, device->guid)) {
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return NULL;
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@ -418,7 +420,7 @@ HIDAPI_GetDeviceDriver(SDL_HIDAPI_Device *device)
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for (i = 0; i < SDL_arraysize(SDL_HIDAPI_drivers); ++i) {
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SDL_HIDAPI_DeviceDriver *driver = SDL_HIDAPI_drivers[i];
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if (driver->enabled && driver->IsSupportedDevice(device->name, device->vendor_id, device->product_id, device->version, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol)) {
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if (driver->enabled && driver->IsSupportedDevice(device->name, type, device->vendor_id, device->product_id, device->version, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol)) {
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return driver;
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}
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}
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@ -82,7 +82,7 @@ typedef struct _SDL_HIDAPI_DeviceDriver
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{
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const char *hint;
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SDL_bool enabled;
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SDL_bool (*IsSupportedDevice)(const char *name, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
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SDL_bool (*IsSupportedDevice)(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
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const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
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SDL_bool (*InitDevice)(SDL_HIDAPI_Device *device);
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int (*GetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id);
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