mirror of https://github.com/encounter/SDL.git
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
This commit is contained in:
parent
7267835842
commit
9c51c4a639
|
@ -243,6 +243,18 @@ AddHIDElement(const void *value, void *parameter)
|
|||
}
|
||||
}
|
||||
break;
|
||||
case kHIDUsage_GD_DPadUp:
|
||||
case kHIDUsage_GD_DPadDown:
|
||||
case kHIDUsage_GD_DPadRight:
|
||||
case kHIDUsage_GD_DPadLeft:
|
||||
if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) {
|
||||
element = (recElement *) SDL_calloc(1, sizeof (recElement));
|
||||
if (element) {
|
||||
pDevice->buttons++;
|
||||
headElement = &(pDevice->firstButton);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -265,6 +277,7 @@ AddHIDElement(const void *value, void *parameter)
|
|||
break;
|
||||
|
||||
case kHIDPage_Button:
|
||||
case kHIDPage_Consumer: /* e.g. 'pause' button on Steelseries MFi gamepads. */
|
||||
if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) {
|
||||
element = (recElement *) SDL_calloc(1, sizeof (recElement));
|
||||
if (element) {
|
||||
|
|
|
@ -317,6 +317,10 @@ UIKit_DestroyWindow(_THIS, SDL_Window * window)
|
|||
[view setSDLWindow:NULL];
|
||||
}
|
||||
|
||||
/* iOS may still hold a reference to the window after we release it.
|
||||
* We want to make sure the SDL view controller isn't accessed in
|
||||
* that case, because it would contain an invalid pointer to the old
|
||||
* SDL window. */
|
||||
data.uiwindow.rootViewController = nil;
|
||||
data.uiwindow.hidden = YES;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue