mirror of https://github.com/encounter/SDL.git
Palette format: software Render Jitter in rotation (see #5143)
- same fix applied for rotation with palette surfaces - allow other 8bits format (eg 332)
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@ -249,6 +249,7 @@ Assumes dst surface was allocated with the correct dimensions.
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\param flipx Flag indicating horizontal mirroring should be applied.
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\param flipy Flag indicating vertical mirroring should be applied.
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\param smooth Flag indicating anti-aliasing should be used.
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\param dst_rect destination coordinates
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\param center true center.
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*/
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static void
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@ -369,29 +370,35 @@ Assumes dst surface was allocated with the correct dimensions.
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\param src Source surface.
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\param dst Destination surface.
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\param cx Horizontal center coordinate.
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\param cy Vertical center coordinate.
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\param isin Integer version of sine of angle.
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\param icos Integer version of cosine of angle.
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\param flipx Flag indicating horizontal mirroring should be applied.
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\param flipy Flag indicating vertical mirroring should be applied.
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\param dst_rect destination coordinates
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\param center true center.
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*/
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static void
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transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy)
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transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int isin, int icos, int flipx, int flipy,
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const SDL_Rect *rect_dest,
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const SDL_FPoint *center)
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{
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int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay;
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int sw, sh;
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int cx, cy;
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tColorY *pc;
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int gap;
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const int fp_half = (1<<15);
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int y;
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/*
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* Variable setup
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*/
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xd = ((src->w - dst->w) << 15);
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yd = ((src->h - dst->h) << 15);
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ax = (cx << 16) - (icos * cx);
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ay = (cy << 16) - (isin * cx);
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sw = src->w - 1;
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sh = src->h - 1;
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pc = (tColorY*) dst->pixels;
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gap = dst->pitch - dst->w;
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cx = (int)(center->x * 65536.0);
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cy = (int)(center->y * 65536.0);
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/*
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* Clear surface to colorkey
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*/
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@ -400,15 +407,17 @@ transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin
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* Iterate through destination surface
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*/
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for (y = 0; y < dst->h; y++) {
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dy = cy - y;
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sdx = (ax + (isin * dy)) + xd;
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sdy = (ay - (icos * dy)) + yd;
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int x;
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double src_x = (rect_dest->x + 0 + 0.5 - center->x);
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double src_y = (rect_dest->y + y + 0.5 - center->y);
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int sdx = (icos * src_x - isin * src_y) + cx - fp_half;
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int sdy = (isin * src_x + icos * src_y) + cy - fp_half;
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for (x = 0; x < dst->w; x++) {
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dx = (sdx >> 16);
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dy = (sdy >> 16);
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int dx = (sdx >> 16);
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int dy = (sdy >> 16);
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if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
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if (flipx) dx = (src->w-1)-dx;
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if (flipy) dy = (src->h-1)-dy;
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if (flipx) dx = sw - dx;
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if (flipy) dy = sh- dy;
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*pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
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}
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sdx += icos;
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@ -424,7 +433,7 @@ transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin
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\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
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Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface.
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'angle' is the rotation in degrees, 'centerx' and 'centery' the rotation center. If 'smooth' is set
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'angle' is the rotation in degrees, 'center' the rotation center. If 'smooth' is set
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then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit
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surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes).
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The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE
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@ -467,7 +476,6 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
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colorKeyAvailable = SDL_TRUE;
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}
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}
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/* This function requires a 32-bit surface or 8-bit surface with a colorkey */
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is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable;
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if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask)))
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@ -481,12 +489,14 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
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rz_dst = NULL;
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if (is8bit) {
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/* Target surface is 8 bit */
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rz_dst = SDL_CreateRGBSurface(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 8, 0, 0, 0, 0);
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rz_dst = SDL_CreateRGBSurfaceWithFormat(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 8, src->format->format);
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if (rz_dst != NULL) {
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for (i = 0; i < src->format->palette->ncolors; i++) {
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rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
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if (src->format->palette) {
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for (i = 0; i < src->format->palette->ncolors; i++) {
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rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
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}
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rz_dst->format->palette->ncolors = src->format->palette->ncolors;
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}
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rz_dst->format->palette->ncolors = src->format->palette->ncolors;
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}
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} else {
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/* Target surface is 32 bit with source RGBA ordering */
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@ -547,8 +557,8 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
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if(angle90 >= 0) {
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transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
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} else {
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transformSurfaceY(src, rz_dst, rect_dest->w/2, rect_dest->h/2, (int)sangleinv, (int)cangleinv,
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flipx, flipy);
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transformSurfaceY(src, rz_dst, (int)sangleinv, (int)cangleinv,
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flipx, flipy, rect_dest, center);
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}
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} else {
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/* Call the 32-bit transformation routine to do the rotation */
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