mirror of https://github.com/encounter/SDL.git
Don't use DPAD devices as joystick input on Android
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@ -92,17 +92,16 @@ public class SDLControllerManager
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if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) {
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if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) {
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Log.v(TAG, "Input device " + device.getName() + " is a joystick.");
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Log.v(TAG, "Input device " + device.getName() + " is a joystick.");
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}
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}
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/* A lot of things are a DPAD that we don't want to use as a joystick (e.g. gpio input, etc.)
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if ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) {
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if ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) {
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Log.v(TAG, "Input device " + device.getName() + " is a dpad.");
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Log.v(TAG, "Input device " + device.getName() + " is a dpad.");
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}
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}
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*/
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if ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
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if ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
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Log.v(TAG, "Input device " + device.getName() + " is a gamepad.");
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Log.v(TAG, "Input device " + device.getName() + " is a gamepad.");
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}
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}
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return (((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) ||
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return ((sources & (InputDevice.SOURCE_CLASS_JOYSTICK|InputDevice.SOURCE_GAMEPAD)) != 0);
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((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
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((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
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);
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}
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}
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}
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}
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