mirror of https://github.com/encounter/SDL.git
Fixed bug 3304 - Android black screen on resume
Richard Russell Resuming from a suspended state results in a black screen. This only happens when using GLES 1.1 (GLES 2 resumes correctly) and when the render target has been changed using SDL_SetRenderTarget. This problem is new in 2.0.4. The attached test case demonstrates the issue. Sylvain Becker has apparently found a fix as follows: "In the opengles leaf function (in 'src/render/opengles/SDL_render_gles.c'), it appears there is a call to 'GLES_ActivateRenderer' in 'GLES_SetRenderTarget', which is not present in opengles2. When commenting out this 'GLES_ActivateRenderer', it seems to resume fine". This appears to fix the testcase perfectly, but I don't know whether it could have any undesirable side-effects.
This commit is contained in:
parent
b8ab4eb9a8
commit
9d9e92cf46
|
@ -633,8 +633,6 @@ GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
|||
GLES_TextureData *texturedata = NULL;
|
||||
GLenum status;
|
||||
|
||||
GLES_ActivateRenderer(renderer);
|
||||
|
||||
if (!data->GL_OES_framebuffer_object_supported) {
|
||||
return SDL_SetError("Can't enable render target support in this renderer");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue