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Another fix to prevent dereferencing a null window pointer in SDL_mouse.c
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@@ -248,7 +248,7 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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/* make sure that the pointers find themselves inside the windows,
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unless we have the mouse captured. */
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if ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0) {
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if (window != NULL && ((window->flags & SDL_WINDOW_MOUSE_CAPTURE) == 0)) {
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int x_max = 0, y_max = 0;
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// !!! FIXME: shouldn't this be (window) instead of (mouse->focus)?
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