mirror of https://github.com/encounter/SDL.git
When the mouse is grabbed it's constrained to the client area, not the window frame.
This commit is contained in:
parent
e4146267fa
commit
9dd923fb9a
|
@ -63,6 +63,7 @@ Cocoa_MouseTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event
|
|||
SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)refcon;
|
||||
SDL_Mouse *mouse = SDL_GetMouse();
|
||||
SDL_Window *window = SDL_GetKeyboardFocus();
|
||||
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
|
||||
NSRect windowRect;
|
||||
CGPoint eventLocation;
|
||||
|
||||
|
@ -93,7 +94,7 @@ Cocoa_MouseTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event
|
|||
|
||||
/* This is the same coordinate system as Cocoa uses. */
|
||||
eventLocation = CGEventGetUnflippedLocation(event);
|
||||
windowRect = [((SDL_WindowData *) window->driverdata)->nswindow frame];
|
||||
windowRect = [nswindow contentRectForFrameRect:[nswindow frame]];
|
||||
|
||||
if (!NSPointInRect(NSPointFromCGPoint(eventLocation), windowRect)) {
|
||||
|
||||
|
|
Loading…
Reference in New Issue