mirror of https://github.com/encounter/SDL.git
Certain audio drivers, like the RME "Pro" Audio driver, have resampling quality issues when using WASAPI.
We'll use SDL's resampling algorithm so we have consistent quality between platforms and drivers. Fixes https://github.com/libsdl-org/SDL/issues/5538
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@ -558,12 +558,16 @@ WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
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return WIN_SetErrorFromHRESULT("WASAPI can't determine minimum device period", ret);
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}
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#if 1 /* we're getting reports that WASAPI's resampler introduces distortions, so it's disabled for now. --ryan. */
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this->spec.freq = waveformat->nSamplesPerSec; /* force sampling rate so our resampler kicks in, if necessary. */
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#else
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/* favor WASAPI's resampler over our own */
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if (this->spec.freq != waveformat->nSamplesPerSec) {
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streamflags |= (AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY);
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waveformat->nSamplesPerSec = this->spec.freq;
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waveformat->nAvgBytesPerSec = waveformat->nSamplesPerSec * waveformat->nChannels * (waveformat->wBitsPerSample / 8);
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}
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#endif
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streamflags |= AUDCLNT_STREAMFLAGS_EVENTCALLBACK;
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ret = IAudioClient_Initialize(client, sharemode, streamflags, 0, 0, waveformat, NULL);
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