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Use the correct platform defines
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@ -1239,7 +1239,7 @@ SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
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SDL_DisplayMode fullscreen_mode;
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if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
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if (SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode) == 0) {
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#ifndef ANDROID
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#ifndef __ANDROID__
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/* Android may not resize the window to exactly what our fullscreen mode is, especially on
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* windowed Android environments like the Chromebook or Samsung DeX. Given this, we shouldn't
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* use fullscreen_mode.w and fullscreen_mode.h, but rather get our current native size. As such,
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@ -1453,7 +1453,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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/* Generate a mode change event here */
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if (resized) {
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#if !defined(ANDROID) && !defined(WIN32)
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#if !defined(__ANDROID__) && !defined(__WIN32__)
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/* Android may not resize the window to exactly what our fullscreen mode is, especially on
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* windowed Android environments like the Chromebook or Samsung DeX. Given this, we shouldn't
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* use fullscreen_mode.w and fullscreen_mode.h, but rather get our current native size. As such,
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