Use the correct platform defines

This commit is contained in:
Sam Lantinga 2022-10-03 17:50:01 -07:00
parent 5291e5cb76
commit 9e3c4b9f32

View File

@ -1239,7 +1239,7 @@ SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
SDL_DisplayMode fullscreen_mode;
if (SDL_GetWindowDisplayMode(window, &fullscreen_mode) == 0) {
if (SDL_SetDisplayModeForDisplay(SDL_GetDisplayForWindow(window), &fullscreen_mode) == 0) {
#ifndef ANDROID
#ifndef __ANDROID__
/* Android may not resize the window to exactly what our fullscreen mode is, especially on
* windowed Android environments like the Chromebook or Samsung DeX. Given this, we shouldn't
* use fullscreen_mode.w and fullscreen_mode.h, but rather get our current native size. As such,
@ -1453,7 +1453,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
/* Generate a mode change event here */
if (resized) {
#if !defined(ANDROID) && !defined(WIN32)
#if !defined(__ANDROID__) && !defined(__WIN32__)
/* Android may not resize the window to exactly what our fullscreen mode is, especially on
* windowed Android environments like the Chromebook or Samsung DeX. Given this, we shouldn't
* use fullscreen_mode.w and fullscreen_mode.h, but rather get our current native size. As such,