mirror of https://github.com/encounter/SDL.git
Fixed build on Android and iOS
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@ -955,6 +955,7 @@ HID_API_EXPORT const wchar_t* HID_API_CALL hid_error(hid_device *device)
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return wrapper->backend->hid_error(wrapper->device);
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}
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#ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS
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/* This is needed to enable input for Nyko and EVORETRO GameCube adaptors */
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void SDL_EnableGameCubeAdaptors(void)
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{
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@ -1009,6 +1010,7 @@ void SDL_EnableGameCubeAdaptors(void)
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}
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#endif /* SDL_LIBUSB_DYNAMIC */
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}
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#endif /* HAVE_ENABLE_GAMECUBE_ADAPTORS */
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#endif /* SDL_JOYSTICK_HIDAPI */
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@ -21,7 +21,13 @@
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#ifdef SDL_JOYSTICK_HIDAPI
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#ifdef SDL_LIBUSB_DYNAMIC
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#define HAVE_ENABLE_GAMECUBE_ADAPTORS
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#endif
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#ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS
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extern void SDL_EnableGameCubeAdaptors(void);
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#endif
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#endif /* SDL_JOYSTICK_HIDAPI */
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@ -130,7 +130,9 @@ HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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Uint8 initMagic = 0x13;
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Uint8 rumbleMagic = 0x11;
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#ifdef HAVE_ENABLE_GAMECUBE_ADAPTORS
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SDL_EnableGameCubeAdaptors();
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#endif
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ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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