mirror of https://github.com/encounter/SDL.git
Fixes #2583, clean up EGL initialization
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047c19ce76
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9e55ace818
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@ -189,7 +189,7 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
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dll_handle = SDL_LoadObject(egl_path);
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}
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/* Try loading a EGL symbol, if it does not work try the default library paths */
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if (SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
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if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
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if (dll_handle != NULL) {
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SDL_UnloadObject(dll_handle);
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}
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@ -198,7 +198,10 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
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path = DEFAULT_EGL;
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}
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dll_handle = SDL_LoadObject(path);
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if (dll_handle == NULL) {
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if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) {
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if (dll_handle != NULL) {
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SDL_UnloadObject(dll_handle);
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}
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return SDL_SetError("Could not load EGL library");
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}
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SDL_ClearError();
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@ -235,8 +238,6 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
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}
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#endif
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_this->egl_data->dll_handle = dll_handle;
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_this->egl_data->egl_dll_handle = egl_dll_handle;
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_this->gl_config.driver_loaded = 1;
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if (path) {
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