Update dynapi files

This commit is contained in:
Sylvain 2021-03-16 16:59:18 +01:00 committed by Sylvain Becker
parent 9a8a8e65b8
commit 9eab5195fe
2 changed files with 2 additions and 0 deletions

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@ -817,3 +817,4 @@
#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_REAL #define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_REAL
#define SDL_SetTextureUserData SDL_SetTextureUserData_REAL #define SDL_SetTextureUserData SDL_SetTextureUserData_REAL
#define SDL_GetTextureUserData SDL_GetTextureUserData_REAL #define SDL_GetTextureUserData SDL_GetTextureUserData_REAL
#define SDL_RenderGeometry SDL_RenderGeometry_REAL

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@ -882,3 +882,4 @@ SDL_DYNAPI_PROC(int,SDL_JoystickSendEffect,(SDL_Joystick *a, const void *b, int
SDL_DYNAPI_PROC(float,SDL_GameControllerGetSensorDataRate,(SDL_GameController *a, SDL_SensorType b),(a,b),return) SDL_DYNAPI_PROC(float,SDL_GameControllerGetSensorDataRate,(SDL_GameController *a, SDL_SensorType b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),return) SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),return)
SDL_DYNAPI_PROC(void*,SDL_GetTextureUserData,(SDL_Texture *a),(a),return) SDL_DYNAPI_PROC(void*,SDL_GetTextureUserData,(SDL_Texture *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, SDL_Vertex *c, int d, int *e, int f),(a,b,c,d,e,f),return)