mirror of https://github.com/encounter/SDL.git
Update dynapi files
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@ -817,3 +817,4 @@
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#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_REAL
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#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_REAL
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#define SDL_SetTextureUserData SDL_SetTextureUserData_REAL
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#define SDL_SetTextureUserData SDL_SetTextureUserData_REAL
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#define SDL_GetTextureUserData SDL_GetTextureUserData_REAL
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#define SDL_GetTextureUserData SDL_GetTextureUserData_REAL
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#define SDL_RenderGeometry SDL_RenderGeometry_REAL
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@ -882,3 +882,4 @@ SDL_DYNAPI_PROC(int,SDL_JoystickSendEffect,(SDL_Joystick *a, const void *b, int
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SDL_DYNAPI_PROC(float,SDL_GameControllerGetSensorDataRate,(SDL_GameController *a, SDL_SensorType b),(a,b),return)
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SDL_DYNAPI_PROC(float,SDL_GameControllerGetSensorDataRate,(SDL_GameController *a, SDL_SensorType b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),return)
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SDL_DYNAPI_PROC(void*,SDL_GetTextureUserData,(SDL_Texture *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_GetTextureUserData,(SDL_Texture *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, SDL_Vertex *c, int d, int *e, int f),(a,b,c,d,e,f),return)
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