mirror of https://github.com/encounter/SDL.git
Added line drawing using Bresenham's line algorithm (thanks @rtrussell!)
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@ -2782,13 +2782,129 @@ SDL_RenderDrawLineF(SDL_Renderer * renderer, float x1, float y1, float x2, float
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return SDL_RenderDrawLinesF(renderer, points, 2);
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}
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static int plotLineLow(SDL_Renderer *renderer, float x0, float y0, float x1, float y1)
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{
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int retval = 0;
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float dx = x1 - x0;
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float dy = y1 - y0;
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int yi = 1;
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float x, y, D;
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int count = (x1 - x0 + 1);
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SDL_bool isstack;
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SDL_FPoint *points = SDL_small_alloc(SDL_FPoint, count, &isstack);
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SDL_FPoint *tmp = points;
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if (dy < 0) {
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yi = -1;
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dy = -dy;
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}
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D = (2 * dy) - dx;
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y = y0;
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for (x = x0; x <= x1; ++x) {
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tmp->x = x;
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tmp->y = y;
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tmp++;
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if (D > 0) {
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y += yi;
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D += 2 * (dy - dx);
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} else {
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D += 2*dy;
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}
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}
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if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
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retval = RenderDrawPointsWithRectsF(renderer, points, count);
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} else {
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retval = QueueCmdDrawPoints(renderer, points, count);
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}
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SDL_small_free(points, isstack);
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return retval;
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}
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static int plotLineHigh(SDL_Renderer *renderer, float x0, float y0, float x1, float y1)
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{
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int retval = 0;
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float dx = x1 - x0;
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float dy = y1 - y0;
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int xi = 1;
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float x, y, D;
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int count = (y1 - y0 + 1);
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SDL_bool isstack;
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SDL_FPoint *points = SDL_small_alloc(SDL_FPoint, count, &isstack);
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SDL_FPoint *tmp = points;
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if (dx < 0) {
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xi = -1;
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dx = -dx;
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}
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D = (2 * dx) - dy;
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x = x0;
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for (y = y0; y <= y1; ++y) {
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tmp->x = x;
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tmp->y = y;
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tmp++;
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if (D > 0) {
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x += xi;
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D += 2 * (dx - dy);
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} else {
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D += 2*dx;
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}
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}
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if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
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retval = RenderDrawPointsWithRectsF(renderer, points, count);
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} else {
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retval = QueueCmdDrawPoints(renderer, points, count);
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}
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SDL_small_free(points, isstack);
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return retval;
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}
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static int plotLineBresenham(SDL_Renderer *renderer, float x0, float y0, float x1, float y1)
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{
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if (SDL_fabs(y1 - y0) < SDL_fabs(x1 - x0)) {
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if (x0 > x1) {
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return plotLineLow(renderer, x1, y1, x0, y0);
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} else {
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return plotLineLow(renderer, x0, y0, x1, y1);
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}
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} else {
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if (y0 > y1) {
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return plotLineHigh(renderer, x1, y1, x0, y0);
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} else {
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return plotLineHigh(renderer, x0, y0, x1, y1);
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}
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}
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}
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static int
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RenderDrawLinesWithPointsF(SDL_Renderer * renderer,
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const SDL_FPoint * points, const int count)
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{
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int i;
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int retval = 0;
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for (i = 0; i < count-1; ++i, ++points) {
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retval += plotLineBresenham(renderer, points[0].x, points[0].y, points[1].x, points[1].y);
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}
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if (retval < 0) {
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retval = -1;
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}
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return retval;
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}
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static int
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RenderDrawLinesWithRectsF(SDL_Renderer * renderer,
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const SDL_FPoint * points, const int count)
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{
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SDL_FRect *frect;
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SDL_FRect *frects;
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SDL_FPoint fpoints[2];
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int i, nrects = 0;
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int retval = 0;
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SDL_bool isstack;
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@ -2818,12 +2934,7 @@ RenderDrawLinesWithRectsF(SDL_Renderer * renderer,
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frect->w = (maxX - minX + 1) * renderer->scale.x;
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frect->h = renderer->scale.y;
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} else {
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/* FIXME: We can't use a rect for this line... */
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fpoints[0].x = points[i].x * renderer->scale.x;
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fpoints[0].y = points[i].y * renderer->scale.y;
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fpoints[1].x = points[i+1].x * renderer->scale.x;
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fpoints[1].y = points[i+1].y * renderer->scale.y;
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retval += QueueCmdDrawLines(renderer, fpoints, 2);
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retval += RenderDrawLinesWithPointsF(renderer, &points[i], 2);
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}
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}
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@ -2886,6 +2997,7 @@ SDL_RenderDrawLinesF(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count)
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{
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int retval = 0;
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int use_renderpoints;
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int use_rendergeometry;
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CHECK_RENDERER_MAGIC(renderer, -1);
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@ -2904,9 +3016,12 @@ SDL_RenderDrawLinesF(SDL_Renderer * renderer,
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}
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#endif
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use_renderpoints = 1;
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use_rendergeometry = 1;
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if (use_rendergeometry) {
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if (use_renderpoints) {
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retval = RenderDrawLinesWithPointsF(renderer, points, count);
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} else if (use_rendergeometry) {
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SDL_bool isstack1;
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SDL_bool isstack2;
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const float scale_x = renderer->scale.x;
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