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Moved raw input event processing from the main thread to the joystick thread
This allows fast joystick event delivery regardless of what the main thread is doing.
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@@ -215,7 +215,9 @@ typedef unsigned int uintptr_t;
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/* Enable various input drivers */
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#define SDL_JOYSTICK_DINPUT 1
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#define SDL_JOYSTICK_HIDAPI 1
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#ifndef __WINRT__
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#define SDL_JOYSTICK_RAWINPUT 1
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#endif
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#define SDL_JOYSTICK_VIRTUAL 1
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#ifdef SDL_WINDOWS10_SDK
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#define SDL_JOYSTICK_WGI 1
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