mirror of https://github.com/encounter/SDL.git
Refactored the audio queueing code to a generic SDL_DataQueue interface.
This is not a public API (at the moment), but we will be needing this for other internal things soon.
This commit is contained in:
parent
8b960d4e0f
commit
a0e003eebb
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@ -387,6 +387,7 @@
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<ClCompile Include="..\..\src\libm\s_sin.c" />
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<ClCompile Include="..\..\src\libm\s_tan.c" />
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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<ClCompile Include="..\..\src\audio\SDL_audio.c" />
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@ -253,6 +253,7 @@
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
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<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\events\SDL_events_c.h" />
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<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
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<ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
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@ -357,6 +358,7 @@
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<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
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<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
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<ClCompile Include="..\..\src\video\SDL_egl.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\events\SDL_events.c" />
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<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
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@ -961,6 +961,14 @@
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RelativePath="..\..\src\video\SDL_egl.c"
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>
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</File>
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<File
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RelativePath="..\..\src\SDL_dataqueue.c"
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>
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</File>
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<File
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RelativePath="..\..\src\SDL_dataqueue.h"
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>
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</File>
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<File
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RelativePath="..\..\src\SDL_error.c"
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>
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@ -0,0 +1,260 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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||||
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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||||
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "./SDL_internal.h"
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#include "SDL.h"
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#include "./SDL_dataqueue.h"
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#include "SDL_assert.h"
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typedef struct SDL_DataQueuePacket
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{
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size_t datalen; /* bytes currently in use in this packet. */
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size_t startpos; /* bytes currently consumed in this packet. */
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struct SDL_DataQueuePacket *next; /* next item in linked list. */
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Uint8 data[SDL_VARIABLE_LENGTH_ARRAY]; /* packet data */
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} SDL_DataQueuePacket;
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struct SDL_DataQueue
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{
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SDL_DataQueuePacket *head; /* device fed from here. */
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SDL_DataQueuePacket *tail; /* queue fills to here. */
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SDL_DataQueuePacket *pool; /* these are unused packets. */
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size_t packet_size; /* size of new packets */
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size_t queued_bytes; /* number of bytes of data in the queue. */
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};
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static void
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SDL_FreeDataQueueList(SDL_DataQueuePacket *packet)
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{
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while (packet) {
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SDL_DataQueuePacket *next = packet->next;
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SDL_free(packet);
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packet = next;
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}
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}
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/* this all expects that you managed thread safety elsewhere. */
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SDL_DataQueue *
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SDL_NewDataQueue(const size_t _packetlen, const size_t initialslack)
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{
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SDL_DataQueue *queue = (SDL_DataQueue *) SDL_malloc(sizeof (SDL_DataQueue));
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if (!queue) {
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SDL_OutOfMemory();
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return NULL;
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} else {
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const size_t packetlen = _packetlen ? _packetlen : 1024;
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const size_t wantpackets = (initialslack + (packetlen - 1)) / packetlen;
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size_t i;
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SDL_zerop(queue);
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queue->packet_size = packetlen;
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for (i = 0; i < wantpackets; i++) {
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SDL_DataQueuePacket *packet = (SDL_DataQueuePacket *) SDL_malloc(sizeof (SDL_DataQueuePacket) + packetlen);
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if (packet) { /* don't care if this fails, we'll deal later. */
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packet->datalen = 0;
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packet->startpos = 0;
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packet->next = queue->pool;
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queue->pool = packet;
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}
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}
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}
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return queue;
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}
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void
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SDL_FreeDataQueue(SDL_DataQueue *queue)
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{
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if (queue) {
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SDL_FreeDataQueueList(queue->head);
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SDL_FreeDataQueueList(queue->pool);
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SDL_free(queue);
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}
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}
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void
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SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack)
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{
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const size_t packet_size = queue ? queue->packet_size : 1;
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const size_t slackpackets = (slack + (packet_size-1)) / packet_size;
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SDL_DataQueuePacket *packet;
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SDL_DataQueuePacket *prev = NULL;
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size_t i;
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if (!queue) {
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return;
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}
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packet = queue->head;
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/* merge the available pool and the current queue into one list. */
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if (packet) {
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queue->tail->next = queue->pool;
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} else {
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packet = queue->pool;
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}
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/* Remove the queued packets from the device. */
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queue->tail = NULL;
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queue->head = NULL;
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queue->queued_bytes = 0;
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queue->pool = packet;
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/* Optionally keep some slack in the pool to reduce malloc pressure. */
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for (i = 0; packet && (i < slackpackets); i++) {
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prev = packet;
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packet = packet->next;
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}
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if (prev) {
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prev->next = NULL;
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} else {
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queue->pool = NULL;
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}
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SDL_FreeDataQueueList(packet); /* free extra packets */
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}
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int
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SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *_data, const size_t _len)
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{
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size_t len = _len;
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const Uint8 *data = (const Uint8 *) _data;
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const size_t packet_size = queue ? queue->packet_size : 0;
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SDL_DataQueuePacket *orighead;
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SDL_DataQueuePacket *origtail;
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size_t origlen;
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size_t datalen;
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if (!queue) {
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return SDL_InvalidParamError("queue");
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}
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orighead = queue->head;
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origtail = queue->tail;
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origlen = origtail ? origtail->datalen : 0;
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while (len > 0) {
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SDL_DataQueuePacket *packet = queue->tail;
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SDL_assert(!packet || (packet->datalen <= packet_size));
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if (!packet || (packet->datalen >= packet_size)) {
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/* tail packet missing or completely full; we need a new packet. */
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packet = queue->pool;
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if (packet != NULL) {
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/* we have one available in the pool. */
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queue->pool = packet->next;
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} else {
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/* Have to allocate a new one! */
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packet = (SDL_DataQueuePacket *) SDL_malloc(sizeof (SDL_DataQueuePacket) + packet_size);
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if (packet == NULL) {
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/* uhoh, reset so we've queued nothing new, free what we can. */
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if (!origtail) {
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packet = queue->head; /* whole queue. */
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} else {
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packet = origtail->next; /* what we added to existing queue. */
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origtail->next = NULL;
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origtail->datalen = origlen;
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}
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queue->head = orighead;
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queue->tail = origtail;
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queue->pool = NULL;
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SDL_FreeDataQueueList(packet); /* give back what we can. */
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return SDL_OutOfMemory();
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}
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}
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packet->datalen = 0;
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packet->startpos = 0;
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packet->next = NULL;
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SDL_assert((queue->head != NULL) == (queue->queued_bytes != 0));
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if (queue->tail == NULL) {
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queue->head = packet;
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} else {
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queue->tail->next = packet;
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}
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queue->tail = packet;
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}
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datalen = SDL_min(len, packet_size - packet->datalen);
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SDL_memcpy(packet->data + packet->datalen, data, datalen);
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data += datalen;
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len -= datalen;
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packet->datalen += datalen;
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queue->queued_bytes += datalen;
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}
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return 0;
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}
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size_t
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SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *_buf, const size_t _len)
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{
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size_t len = _len;
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Uint8 *buf = (Uint8 *) _buf;
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Uint8 *ptr = buf;
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SDL_DataQueuePacket *packet;
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if (!queue) {
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return 0;
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}
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while ((len > 0) && ((packet = queue->head) != NULL)) {
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const size_t avail = packet->datalen - packet->startpos;
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const size_t cpy = SDL_min(len, avail);
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SDL_assert(queue->queued_bytes >= avail);
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SDL_memcpy(ptr, packet->data + packet->startpos, cpy);
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packet->startpos += cpy;
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ptr += cpy;
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queue->queued_bytes -= cpy;
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len -= cpy;
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if (packet->startpos == packet->datalen) { /* packet is done, put it in the pool. */
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queue->head = packet->next;
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SDL_assert((packet->next != NULL) || (packet == queue->tail));
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packet->next = queue->pool;
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queue->pool = packet;
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}
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}
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SDL_assert((queue->head != NULL) == (queue->queued_bytes != 0));
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if (queue->head == NULL) {
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queue->tail = NULL; /* in case we drained the queue entirely. */
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}
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return (size_t) (ptr - buf);
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}
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size_t
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SDL_CountDataQueue(SDL_DataQueue *queue)
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{
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return queue ? queue->queued_bytes : 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -0,0 +1,39 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
|
||||
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1. The origin of this software must not be misrepresented; you must not
|
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claim that you wrote the original software. If you use this software
|
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in a product, an acknowledgment in the product documentation would be
|
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appreciated but is not required.
|
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_dataqueue_h_
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#define SDL_dataqueue_h_
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/* this is not (currently) a public API. But maybe it should be! */
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struct SDL_DataQueue;
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typedef struct SDL_DataQueue SDL_DataQueue;
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SDL_DataQueue *SDL_NewDataQueue(const size_t packetlen, const size_t initialslack);
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void SDL_FreeDataQueue(SDL_DataQueue *queue);
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void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack);
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int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *data, const size_t len);
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size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *buf, const size_t len);
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size_t SDL_CountDataQueue(SDL_DataQueue *queue);
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#endif /* SDL_dataqueue_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -418,136 +418,23 @@ SDL_RemoveAudioDevice(const int iscapture, void *handle)
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/* buffer queueing support... */
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/* this expects that you managed thread safety elsewhere. */
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static void
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free_audio_queue(SDL_AudioBufferQueue *packet)
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{
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while (packet) {
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SDL_AudioBufferQueue *next = packet->next;
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SDL_free(packet);
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packet = next;
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}
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}
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/* NOTE: This assumes you'll hold the mixer lock before calling! */
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static int
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queue_audio_to_device(SDL_AudioDevice *device, const Uint8 *data, Uint32 len)
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{
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SDL_AudioBufferQueue *orighead;
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SDL_AudioBufferQueue *origtail;
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Uint32 origlen;
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Uint32 datalen;
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orighead = device->buffer_queue_head;
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origtail = device->buffer_queue_tail;
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origlen = origtail ? origtail->datalen : 0;
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while (len > 0) {
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SDL_AudioBufferQueue *packet = device->buffer_queue_tail;
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SDL_assert(!packet || (packet->datalen <= SDL_AUDIOBUFFERQUEUE_PACKETLEN));
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if (!packet || (packet->datalen >= SDL_AUDIOBUFFERQUEUE_PACKETLEN)) {
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/* tail packet missing or completely full; we need a new packet. */
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packet = device->buffer_queue_pool;
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if (packet != NULL) {
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/* we have one available in the pool. */
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device->buffer_queue_pool = packet->next;
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} else {
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/* Have to allocate a new one! */
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packet = (SDL_AudioBufferQueue *) SDL_malloc(sizeof (SDL_AudioBufferQueue));
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if (packet == NULL) {
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/* uhoh, reset so we've queued nothing new, free what we can. */
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if (!origtail) {
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packet = device->buffer_queue_head; /* whole queue. */
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} else {
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packet = origtail->next; /* what we added to existing queue. */
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origtail->next = NULL;
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origtail->datalen = origlen;
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}
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device->buffer_queue_head = orighead;
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device->buffer_queue_tail = origtail;
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device->buffer_queue_pool = NULL;
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free_audio_queue(packet); /* give back what we can. */
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return SDL_OutOfMemory();
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}
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}
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packet->datalen = 0;
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packet->startpos = 0;
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packet->next = NULL;
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SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0));
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if (device->buffer_queue_tail == NULL) {
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device->buffer_queue_head = packet;
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} else {
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device->buffer_queue_tail->next = packet;
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}
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device->buffer_queue_tail = packet;
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}
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datalen = SDL_min(len, SDL_AUDIOBUFFERQUEUE_PACKETLEN - packet->datalen);
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SDL_memcpy(packet->data + packet->datalen, data, datalen);
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data += datalen;
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len -= datalen;
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packet->datalen += datalen;
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device->queued_bytes += datalen;
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}
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return 0;
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}
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/* NOTE: This assumes you'll hold the mixer lock before calling! */
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static Uint32
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dequeue_audio_from_device(SDL_AudioDevice *device, Uint8 *stream, Uint32 len)
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{
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SDL_AudioBufferQueue *packet;
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Uint8 *ptr = stream;
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while ((len > 0) && ((packet = device->buffer_queue_head) != NULL)) {
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const Uint32 avail = packet->datalen - packet->startpos;
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const Uint32 cpy = SDL_min(len, avail);
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SDL_assert(device->queued_bytes >= avail);
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SDL_memcpy(ptr, packet->data + packet->startpos, cpy);
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packet->startpos += cpy;
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ptr += cpy;
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device->queued_bytes -= cpy;
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len -= cpy;
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if (packet->startpos == packet->datalen) { /* packet is done, put it in the pool. */
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device->buffer_queue_head = packet->next;
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SDL_assert((packet->next != NULL) || (packet == device->buffer_queue_tail));
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packet->next = device->buffer_queue_pool;
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device->buffer_queue_pool = packet;
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}
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}
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SDL_assert((device->buffer_queue_head != NULL) == (device->queued_bytes != 0));
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if (device->buffer_queue_head == NULL) {
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device->buffer_queue_tail = NULL; /* in case we drained the queue entirely. */
|
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}
|
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return (Uint32) (ptr - stream);
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}
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static void SDLCALL
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SDL_BufferQueueDrainCallback(void *userdata, Uint8 *stream, int len)
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{
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/* this function always holds the mixer lock before being called. */
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SDL_AudioDevice *device = (SDL_AudioDevice *) userdata;
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Uint32 written;
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size_t dequeued;
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SDL_assert(device != NULL); /* this shouldn't ever happen, right?! */
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SDL_assert(!device->iscapture); /* this shouldn't ever happen, right?! */
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SDL_assert(len >= 0); /* this shouldn't ever happen, right?! */
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written = dequeue_audio_from_device(device, stream, (Uint32) len);
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stream += written;
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len -= (int) written;
|
||||
dequeued = SDL_ReadFromDataQueue(device->buffer_queue, stream, len);
|
||||
stream += dequeued;
|
||||
len -= (int) dequeued;
|
||||
|
||||
if (len > 0) { /* fill any remaining space in the stream with silence. */
|
||||
SDL_assert(device->buffer_queue_head == NULL);
|
||||
SDL_assert(SDL_CountDataQueue(device->buffer_queue) == 0);
|
||||
SDL_memset(stream, device->spec.silence, len);
|
||||
}
|
||||
}
|
||||
|
@ -565,7 +452,7 @@ SDL_BufferQueueFillCallback(void *userdata, Uint8 *stream, int len)
|
|||
/* note that if this needs to allocate more space and run out of memory,
|
||||
we have no choice but to quietly drop the data and hope it works out
|
||||
later, but you probably have bigger problems in this case anyhow. */
|
||||
queue_audio_to_device(device, stream, (Uint32) len);
|
||||
SDL_WriteToDataQueue(device->buffer_queue, stream, len);
|
||||
}
|
||||
|
||||
int
|
||||
|
@ -584,7 +471,7 @@ SDL_QueueAudio(SDL_AudioDeviceID devid, const void *data, Uint32 len)
|
|||
|
||||
if (len > 0) {
|
||||
current_audio.impl.LockDevice(device);
|
||||
rc = queue_audio_to_device(device, data, len);
|
||||
rc = SDL_WriteToDataQueue(device->buffer_queue, data, len);
|
||||
current_audio.impl.UnlockDevice(device);
|
||||
}
|
||||
|
||||
|
@ -605,7 +492,7 @@ SDL_DequeueAudio(SDL_AudioDeviceID devid, void *data, Uint32 len)
|
|||
}
|
||||
|
||||
current_audio.impl.LockDevice(device);
|
||||
rc = dequeue_audio_from_device(device, data, len);
|
||||
rc = (Uint32) SDL_ReadFromDataQueue(device->buffer_queue, data, len);
|
||||
current_audio.impl.UnlockDevice(device);
|
||||
return rc;
|
||||
}
|
||||
|
@ -623,11 +510,11 @@ SDL_GetQueuedAudioSize(SDL_AudioDeviceID devid)
|
|||
/* Nothing to do unless we're set up for queueing. */
|
||||
if (device->spec.callback == SDL_BufferQueueDrainCallback) {
|
||||
current_audio.impl.LockDevice(device);
|
||||
retval = device->queued_bytes + current_audio.impl.GetPendingBytes(device);
|
||||
retval = SDL_CountDataQueue(device->buffer_queue) + current_audio.impl.GetPendingBytes(device);
|
||||
current_audio.impl.UnlockDevice(device);
|
||||
} else if (device->spec.callback == SDL_BufferQueueFillCallback) {
|
||||
current_audio.impl.LockDevice(device);
|
||||
retval = device->queued_bytes;
|
||||
retval = SDL_CountDataQueue(device->buffer_queue);
|
||||
current_audio.impl.UnlockDevice(device);
|
||||
}
|
||||
|
||||
|
@ -638,7 +525,6 @@ void
|
|||
SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
|
||||
{
|
||||
SDL_AudioDevice *device = get_audio_device(devid);
|
||||
SDL_AudioBufferQueue *packet;
|
||||
|
||||
if (!device) {
|
||||
return; /* nothing to do. */
|
||||
|
@ -647,35 +533,10 @@ SDL_ClearQueuedAudio(SDL_AudioDeviceID devid)
|
|||
/* Blank out the device and release the mutex. Free it afterwards. */
|
||||
current_audio.impl.LockDevice(device);
|
||||
|
||||
/* merge the available pool and the current queue into one list. */
|
||||
packet = device->buffer_queue_head;
|
||||
if (packet) {
|
||||
device->buffer_queue_tail->next = device->buffer_queue_pool;
|
||||
} else {
|
||||
packet = device->buffer_queue_pool;
|
||||
}
|
||||
|
||||
/* Remove the queued packets from the device. */
|
||||
device->buffer_queue_tail = NULL;
|
||||
device->buffer_queue_head = NULL;
|
||||
device->queued_bytes = 0;
|
||||
device->buffer_queue_pool = packet;
|
||||
|
||||
/* Keep up to two packets in the pool to reduce future malloc pressure. */
|
||||
if (packet) {
|
||||
if (!packet->next) {
|
||||
packet = NULL; /* one packet (the only one) for the pool. */
|
||||
} else {
|
||||
SDL_AudioBufferQueue *next = packet->next->next;
|
||||
packet->next->next = NULL; /* two packets for the pool. */
|
||||
packet = next; /* rest will be freed. */
|
||||
}
|
||||
}
|
||||
SDL_ClearDataQueue(device->buffer_queue, SDL_AUDIOBUFFERQUEUE_PACKETLEN * 2);
|
||||
|
||||
current_audio.impl.UnlockDevice(device);
|
||||
|
||||
/* free any extra packets we didn't keep in the pool. */
|
||||
free_audio_queue(packet);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1076,9 +937,7 @@ close_audio_device(SDL_AudioDevice * device)
|
|||
current_audio.impl.CloseDevice(device);
|
||||
}
|
||||
|
||||
free_audio_queue(device->buffer_queue_head);
|
||||
free_audio_queue(device->buffer_queue_pool);
|
||||
|
||||
SDL_FreeDataQueue(device->buffer_queue);
|
||||
SDL_free(device);
|
||||
}
|
||||
|
||||
|
@ -1348,19 +1207,13 @@ open_audio_device(const char *devname, int iscapture,
|
|||
|
||||
if (device->spec.callback == NULL) { /* use buffer queueing? */
|
||||
/* pool a few packets to start. Enough for two callbacks. */
|
||||
const int packetlen = SDL_AUDIOBUFFERQUEUE_PACKETLEN;
|
||||
const int wantbytes = ((device->convert.needed) ? device->convert.len : device->spec.size) * 2;
|
||||
const int wantpackets = (wantbytes / packetlen) + ((wantbytes % packetlen) ? packetlen : 0);
|
||||
for (i = 0; i < wantpackets; i++) {
|
||||
SDL_AudioBufferQueue *packet = (SDL_AudioBufferQueue *) SDL_malloc(sizeof (SDL_AudioBufferQueue));
|
||||
if (packet) { /* don't care if this fails, we'll deal later. */
|
||||
packet->datalen = 0;
|
||||
packet->startpos = 0;
|
||||
packet->next = device->buffer_queue_pool;
|
||||
device->buffer_queue_pool = packet;
|
||||
}
|
||||
const size_t slack = ((device->convert.needed) ? device->convert.len : device->spec.size) * 2;
|
||||
device->buffer_queue = SDL_NewDataQueue(SDL_AUDIOBUFFERQUEUE_PACKETLEN, slack);
|
||||
if (!device->buffer_queue) {
|
||||
close_audio_device(device);
|
||||
SDL_SetError("Couldn't create audio buffer queue");
|
||||
return 0;
|
||||
}
|
||||
|
||||
device->spec.callback = iscapture ? SDL_BufferQueueFillCallback : SDL_BufferQueueDrainCallback;
|
||||
device->spec.userdata = device;
|
||||
}
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "../SDL_dataqueue.h"
|
||||
|
||||
/* !!! FIXME: These are wordy and unlocalized... */
|
||||
#define DEFAULT_OUTPUT_DEVNAME "System audio output device"
|
||||
|
@ -49,7 +50,6 @@ extern void SDL_RemoveAudioDevice(const int iscapture, void *handle);
|
|||
as appropriate so SDL's list of devices is accurate. */
|
||||
extern void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device);
|
||||
|
||||
|
||||
/* This is the size of a packet when using SDL_QueueAudio(). We allocate
|
||||
these as necessary and pool them, under the assumption that we'll
|
||||
eventually end up with a handful that keep recycling, meeting whatever
|
||||
|
@ -61,15 +61,6 @@ extern void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device);
|
|||
The system preallocates enough packets for 2 callbacks' worth of data. */
|
||||
#define SDL_AUDIOBUFFERQUEUE_PACKETLEN (8 * 1024)
|
||||
|
||||
/* Used by apps that queue audio instead of using the callback. */
|
||||
typedef struct SDL_AudioBufferQueue
|
||||
{
|
||||
Uint8 data[SDL_AUDIOBUFFERQUEUE_PACKETLEN]; /* packet data. */
|
||||
Uint32 datalen; /* bytes currently in use in this packet. */
|
||||
Uint32 startpos; /* bytes currently consumed in this packet. */
|
||||
struct SDL_AudioBufferQueue *next; /* next item in linked list. */
|
||||
} SDL_AudioBufferQueue;
|
||||
|
||||
typedef struct SDL_AudioDriverImpl
|
||||
{
|
||||
void (*DetectDevices) (void);
|
||||
|
@ -175,10 +166,7 @@ struct SDL_AudioDevice
|
|||
SDL_threadID threadid;
|
||||
|
||||
/* Queued buffers (if app not using callback). */
|
||||
SDL_AudioBufferQueue *buffer_queue_head; /* device fed from here. */
|
||||
SDL_AudioBufferQueue *buffer_queue_tail; /* queue fills to here. */
|
||||
SDL_AudioBufferQueue *buffer_queue_pool; /* these are unused packets. */
|
||||
Uint32 queued_bytes; /* number of bytes of audio data in the queue. */
|
||||
SDL_DataQueue *buffer_queue;
|
||||
|
||||
/* * * */
|
||||
/* Data private to this driver */
|
||||
|
|
Loading…
Reference in New Issue