mirror of https://github.com/encounter/SDL.git
Add build target to Xcode project to create an xcframework for iOS (#6188)
This commit is contained in:
parent
8a08d62ff7
commit
a0f143fc93
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@ -4099,6 +4099,8 @@
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BECDF6B30761BA81005FE872 /* libSDL2.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libSDL2.a; sourceTree = BUILT_PRODUCTS_DIR; };
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BECDF6BE0761BA81005FE872 /* SDL2 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = SDL2; sourceTree = BUILT_PRODUCTS_DIR; };
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DB31407717554B71006C0E22 /* libSDL2.dylib */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.dylib"; includeInIndex = 0; path = libSDL2.dylib; sourceTree = BUILT_PRODUCTS_DIR; };
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E2D187CF28A5673500D2B4F1 /* SDL2.framework */ = {isa = PBXFileReference; explicitFileType = wrapper.framework; includeInIndex = 0; path = SDL2.framework; sourceTree = BUILT_PRODUCTS_DIR; };
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E2D187D228A5673500D2B4F1 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
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F32305FE28939F6400E66D30 /* SDL_hidapi_combined.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_combined.c; sourceTree = "<group>"; };
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F376F6182559B29300CFC0BC /* OpenGLES.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = OpenGLES.framework; path = Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS14.1.sdk/System/Library/Frameworks/OpenGLES.framework; sourceTree = DEVELOPER_DIR; };
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F376F61A2559B2AF00CFC0BC /* UIKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = UIKit.framework; path = System/iOSSupport/System/Library/Frameworks/UIKit.framework; sourceTree = SDKROOT; };
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@ -4290,6 +4292,13 @@
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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E2D187CC28A5673500D2B4F1 /* Frameworks */ = {
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isa = PBXFrameworksBuildPhase;
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buildActionMask = 2147483647;
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files = (
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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/* End PBXFrameworksBuildPhase section */
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/* Begin PBXGroup section */
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@ -4382,6 +4391,7 @@
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A769B23D23E259AE00872273 /* libSDL2.a */,
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A75FCEB323E25AB700529352 /* libSDL2.dylib */,
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A75FD06C23E25AC700529352 /* libSDL2.dylib */,
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E2D187CF28A5673500D2B4F1 /* SDL2.framework */,
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);
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name = Products;
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sourceTree = "<group>";
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@ -4393,6 +4403,7 @@
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F59C70FC00D5CB5801000001 /* pkg-support */,
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0153844A006D81B07F000001 /* Public Headers */,
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08FB77ACFE841707C02AAC07 /* Library Source */,
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E2D187D028A5673500D2B4F1 /* SDL2 */,
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034768DDFF38A45A11DB9C8B /* Products */,
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BECDF66B0761BA81005FE872 /* Info-Framework.plist */,
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564624341FF821B70074AC87 /* Frameworks */,
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@ -5328,6 +5339,14 @@
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path = events;
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sourceTree = "<group>";
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};
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E2D187D028A5673500D2B4F1 /* SDL2 */ = {
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isa = PBXGroup;
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children = (
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E2D187D228A5673500D2B4F1 /* Info.plist */,
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);
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path = SDL2;
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sourceTree = "<group>";
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};
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F3ADAB8C2576F08500A6B1D9 /* ios */ = {
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isa = PBXGroup;
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children = (
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@ -7253,6 +7272,13 @@
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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E2D187CA28A5673500D2B4F1 /* Headers */ = {
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isa = PBXHeadersBuildPhase;
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buildActionMask = 2147483647;
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files = (
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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/* End PBXHeadersBuildPhase section */
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/* Begin PBXNativeTarget section */
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@ -7459,6 +7485,25 @@
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productReference = DB31407717554B71006C0E22 /* libSDL2.dylib */;
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productType = "com.apple.product-type.library.dynamic";
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};
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E2D187CE28A5673500D2B4F1 /* xcFramework-iOS */ = {
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isa = PBXNativeTarget;
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buildConfigurationList = E2D187D628A5673500D2B4F1 /* Build configuration list for PBXNativeTarget "xcFramework-iOS" */;
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buildPhases = (
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E2D187CA28A5673500D2B4F1 /* Headers */,
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E2D187CB28A5673500D2B4F1 /* Sources */,
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E2D187CC28A5673500D2B4F1 /* Frameworks */,
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E2D187CD28A5673500D2B4F1 /* Resources */,
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E2D187E728A5685000D2B4F1 /* ShellScript */,
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);
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buildRules = (
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);
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dependencies = (
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);
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name = "xcFramework-iOS";
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productName = SDL2;
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productReference = E2D187CF28A5673500D2B4F1 /* SDL2.framework */;
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productType = "com.apple.product-type.framework";
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};
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/* End PBXNativeTarget section */
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/* Begin PBXProject section */
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@ -7466,6 +7511,11 @@
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isa = PBXProject;
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attributes = {
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LastUpgradeCheck = 1130;
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TargetAttributes = {
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E2D187CE28A5673500D2B4F1 = {
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CreatedOnToolsVersion = 12.4;
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};
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};
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};
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buildConfigurationList = 0073178E0858DB0500B2BC32 /* Build configuration list for PBXProject "SDL" */;
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compatibilityVersion = "Xcode 3.2";
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@ -7484,6 +7534,7 @@
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BECDF5FE0761BA81005FE872 /* Framework */,
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A7D88A1423E2437C00DCD162 /* Framework-iOS */,
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A7D88BC923E24BED00DCD162 /* Framework-tvOS */,
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E2D187CE28A5673500D2B4F1 /* xcFramework-iOS */,
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BECDF66D0761BA81005FE872 /* Static Library */,
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A7D88D1723E24D3B00DCD162 /* Static Library-iOS */,
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A769B08223E259AE00872273 /* Static Library-tvOS */,
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@ -7526,6 +7577,13 @@
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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E2D187CD28A5673500D2B4F1 /* Resources */ = {
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isa = PBXResourcesBuildPhase;
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buildActionMask = 2147483647;
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files = (
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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/* End PBXResourcesBuildPhase section */
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/* Begin PBXRezBuildPhase section */
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@ -7583,6 +7641,23 @@
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shellPath = /bin/sh;
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shellScript = "# Sign framework\nif [ \"$SDL_CODESIGN_IDENTITY\" != \"\" ]; then\n codesign --force --deep --sign \"$SDL_CODESIGN_IDENTITY\" $TARGET_BUILD_DIR/SDL2.framework/Versions/A || exit $?\nfi\n\n# clean up the framework, remove headers, extra files\nmkdir -p build/dmg-tmp\ncp -a $TARGET_BUILD_DIR/SDL2.framework build/dmg-tmp/\n\ncp pkg-support/resources/License.txt build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL2 -srcfolder build/dmg-tmp build/SDL2.dmg\n\n# clean up\nrm -rf build/dmg-tmp\n";
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};
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E2D187E728A5685000D2B4F1 /* ShellScript */ = {
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isa = PBXShellScriptBuildPhase;
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buildActionMask = 2147483647;
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files = (
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);
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inputFileListPaths = (
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);
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inputPaths = (
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);
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outputFileListPaths = (
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);
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outputPaths = (
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);
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runOnlyForDeploymentPostprocessing = 0;
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shellPath = /bin/sh;
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shellScript = "# Build an xcframework with both device and simulator files for all platforms.\n# Adapted from an answer in\n# https://developer.apple.com/forums/thread/666335?answerId=685927022#685927022\n\nif [ \"$XCODE_VERSION_ACTUAL\" -lt 1100 ]\nthen\n\techo \"error: Building an xcframework requires Xcode 11 minimum.\"\n\texit 1\nfi\n\nSCHEME_NAME=\"Framework-iOS\"\nFRAMEWORK_NAME=\"SDL2\"\nPROJECT_NAME=\"SDL\"\n\nSIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphonesimulator.xcarchive\"\nDEVICE_ARCHIVE_PATH=\"${BUILD_DIR}/${CONFIGURATION}/${FRAMEWORK_NAME}-iphoneos.xcarchive\"\n\nOUTPUT_DIR=\"./Products/\"\n\n# Simulator xcarchive (arm64, i386, x86_64)\nxcodebuild archive \\\n\tONLY_ACTIVE_ARCH=NO \\\n\t-scheme ${SCHEME_NAME} \\\n\t-project \"${PROJECT_NAME}.xcodeproj\" \\\n\t-archivePath ${SIMULATOR_ARCHIVE_PATH} \\\n\t-sdk iphonesimulator \\\n\tBUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n\tSKIP_INSTALL=NO\n\n# Device xcarchive (arm64, armv7)\nxcodebuild archive \\\n\t-scheme ${SCHEME_NAME} \\\n\t-project \"${PROJECT_NAME}.xcodeproj\" \\\n\t-archivePath ${DEVICE_ARCHIVE_PATH} \\\n\t-sdk iphoneos \\\n\tBUILD_LIBRARY_FOR_DISTRIBUTION=YES \\\n\tSKIP_INSTALL=NO\n\n# Clean-up any existing instance of this xcframework from the Products directory\nrm -rf \"${OUTPUT_DIR}${FRAMEWORK_NAME}.xcframework\"\n\n# Create final xcframework\nxcodebuild -create-xcframework \\\n\t-framework \"${DEVICE_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n\t-framework \"${SIMULATOR_ARCHIVE_PATH}\"/Products/Library/Frameworks/${FRAMEWORK_NAME}.framework \\\n\t-output ${OUTPUT_DIR}/${FRAMEWORK_NAME}.xcframework\n\n# Ensure git doesn't pick up on our Products folder. \nrm -rf ${OUTPUT_DIR}/.gitignore\necho \"*\" >> ${OUTPUT_DIR}/.gitignore\n";
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};
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F3ED8106281DB8A500C33C5B /* Convert SDL includes to SDL Framework includes */ = {
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isa = PBXShellScriptBuildPhase;
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buildActionMask = 2147483647;
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@ -9400,6 +9475,13 @@
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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E2D187CB28A5673500D2B4F1 /* Sources */ = {
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isa = PBXSourcesBuildPhase;
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buildActionMask = 2147483647;
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files = (
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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/* End PBXSourcesBuildPhase section */
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/* Begin PBXTargetDependency section */
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@ -9552,7 +9634,7 @@
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"@loader_path/Frameworks",
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);
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MACOSX_DEPLOYMENT_TARGET = 10.9;
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ONLY_ACTIVE_ARCH = YES;
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ONLY_ACTIVE_ARCH = NO;
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PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL2;
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PRODUCT_NAME = SDL2;
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STRIP_INSTALLED_PRODUCT = NO;
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@ -9751,6 +9833,107 @@
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};
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name = Release;
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};
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E2D187D428A5673500D2B4F1 /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CLANG_ANALYZER_NONNULL = YES;
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CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
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CLANG_CXX_LANGUAGE_STANDARD = "gnu++14";
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CLANG_CXX_LIBRARY = "libc++";
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CLANG_ENABLE_MODULES = YES;
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CLANG_ENABLE_OBJC_WEAK = YES;
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CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
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CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
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CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
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CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = YES;
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CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
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CODE_SIGN_STYLE = Automatic;
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COPY_PHASE_STRIP = YES;
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CURRENT_PROJECT_VERSION = 1;
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DEFINES_MODULE = YES;
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DEVELOPMENT_TEAM = "";
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DYLIB_COMPATIBILITY_VERSION = 1;
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DYLIB_CURRENT_VERSION = 1;
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DYLIB_INSTALL_NAME_BASE = "@rpath";
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GCC_C_LANGUAGE_STANDARD = gnu11;
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GCC_DYNAMIC_NO_PIC = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"DEBUG=1",
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"$(inherited)",
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);
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GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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INFOPLIST_FILE = SDL2/Info.plist;
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INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks";
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IPHONEOS_DEPLOYMENT_TARGET = 12.1;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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"@loader_path/Frameworks",
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);
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MTL_ENABLE_DEBUG_INFO = INCLUDE_SOURCE;
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MTL_FAST_MATH = YES;
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OTHER_LDFLAGS = "-liconv";
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PRODUCT_BUNDLE_IDENTIFIER = "";
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PRODUCT_NAME = SDL2;
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SDKROOT = iphoneos;
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SKIP_INSTALL = NO;
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SUPPORTS_MACCATALYST = NO;
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TARGETED_DEVICE_FAMILY = "1,2";
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VERSIONING_SYSTEM = "apple-generic";
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VERSION_INFO_PREFIX = "";
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};
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name = Debug;
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};
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E2D187D528A5673500D2B4F1 /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CLANG_ANALYZER_NONNULL = YES;
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CLANG_ANALYZER_NUMBER_OBJECT_CONVERSION = YES_AGGRESSIVE;
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CLANG_CXX_LANGUAGE_STANDARD = "gnu++14";
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CLANG_CXX_LIBRARY = "libc++";
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CLANG_ENABLE_MODULES = YES;
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CLANG_ENABLE_OBJC_WEAK = YES;
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CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
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CLANG_WARN_DOCUMENTATION_COMMENTS = YES;
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CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
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CLANG_WARN_QUOTED_INCLUDE_IN_FRAMEWORK_HEADER = YES;
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CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE;
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CODE_SIGN_STYLE = Automatic;
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COPY_PHASE_STRIP = YES;
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CURRENT_PROJECT_VERSION = 1;
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DEFINES_MODULE = YES;
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DEVELOPMENT_TEAM = "";
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DYLIB_COMPATIBILITY_VERSION = 1;
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DYLIB_CURRENT_VERSION = 1;
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DYLIB_INSTALL_NAME_BASE = "@rpath";
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ENABLE_NS_ASSERTIONS = NO;
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GCC_C_LANGUAGE_STANDARD = gnu11;
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GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
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GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
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INFOPLIST_FILE = SDL2/Info.plist;
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INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks";
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IPHONEOS_DEPLOYMENT_TARGET = 12.1;
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LD_RUNPATH_SEARCH_PATHS = (
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"$(inherited)",
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"@executable_path/Frameworks",
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"@loader_path/Frameworks",
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);
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MTL_ENABLE_DEBUG_INFO = NO;
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MTL_FAST_MATH = YES;
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OTHER_LDFLAGS = "-liconv";
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PRODUCT_BUNDLE_IDENTIFIER = "";
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PRODUCT_NAME = SDL2;
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SDKROOT = iphoneos;
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SKIP_INSTALL = NO;
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SUPPORTS_MACCATALYST = NO;
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TARGETED_DEVICE_FAMILY = "1,2";
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VALIDATE_PRODUCT = NO;
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VERSIONING_SYSTEM = "apple-generic";
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VERSION_INFO_PREFIX = "";
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};
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name = Release;
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};
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/* End XCBuildConfiguration section */
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/* Begin XCConfigurationList section */
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@ -9853,6 +10036,15 @@
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defaultConfigurationIsVisible = 0;
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defaultConfigurationName = Debug;
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};
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E2D187D628A5673500D2B4F1 /* Build configuration list for PBXNativeTarget "xcFramework-iOS" */ = {
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isa = XCConfigurationList;
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buildConfigurations = (
|
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E2D187D428A5673500D2B4F1 /* Debug */,
|
||||
E2D187D528A5673500D2B4F1 /* Release */,
|
||||
);
|
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defaultConfigurationIsVisible = 0;
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defaultConfigurationName = Debug;
|
||||
};
|
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/* End XCConfigurationList section */
|
||||
};
|
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rootObject = 0867D690FE84028FC02AAC07 /* Project object */;
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|
|
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@ -0,0 +1,67 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
|
||||
LastUpgradeVersion = "1240"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
|
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BuildableName = "SDL2.framework"
|
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BlueprintName = "Framework-iOS"
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ReferencedContainer = "container:SDL.xcodeproj">
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</BuildableReference>
|
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</BuildActionEntry>
|
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "A7D88A1423E2437C00DCD162"
|
||||
BuildableName = "SDL2.framework"
|
||||
BlueprintName = "Framework-iOS"
|
||||
ReferencedContainer = "container:SDL.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -0,0 +1,67 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Scheme
|
||||
LastUpgradeVersion = "1240"
|
||||
version = "1.3">
|
||||
<BuildAction
|
||||
parallelizeBuildables = "YES"
|
||||
buildImplicitDependencies = "YES">
|
||||
<BuildActionEntries>
|
||||
<BuildActionEntry
|
||||
buildForTesting = "YES"
|
||||
buildForRunning = "YES"
|
||||
buildForProfiling = "YES"
|
||||
buildForArchiving = "YES"
|
||||
buildForAnalyzing = "YES">
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
|
||||
BuildableName = "SDL2.framework"
|
||||
BlueprintName = "xcFramework-iOS"
|
||||
ReferencedContainer = "container:SDL.xcodeproj">
|
||||
</BuildableReference>
|
||||
</BuildActionEntry>
|
||||
</BuildActionEntries>
|
||||
</BuildAction>
|
||||
<TestAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES">
|
||||
<Testables>
|
||||
</Testables>
|
||||
</TestAction>
|
||||
<LaunchAction
|
||||
buildConfiguration = "Debug"
|
||||
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
|
||||
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
|
||||
launchStyle = "0"
|
||||
useCustomWorkingDirectory = "NO"
|
||||
ignoresPersistentStateOnLaunch = "NO"
|
||||
debugDocumentVersioning = "YES"
|
||||
debugServiceExtension = "internal"
|
||||
allowLocationSimulation = "YES">
|
||||
</LaunchAction>
|
||||
<ProfileAction
|
||||
buildConfiguration = "Release"
|
||||
shouldUseLaunchSchemeArgsEnv = "YES"
|
||||
savedToolIdentifier = ""
|
||||
useCustomWorkingDirectory = "NO"
|
||||
debugDocumentVersioning = "YES">
|
||||
<MacroExpansion>
|
||||
<BuildableReference
|
||||
BuildableIdentifier = "primary"
|
||||
BlueprintIdentifier = "E2D187CE28A5673500D2B4F1"
|
||||
BuildableName = "SDL2.framework"
|
||||
BlueprintName = "xcFramework-iOS"
|
||||
ReferencedContainer = "container:SDL.xcodeproj">
|
||||
</BuildableReference>
|
||||
</MacroExpansion>
|
||||
</ProfileAction>
|
||||
<AnalyzeAction
|
||||
buildConfiguration = "Debug">
|
||||
</AnalyzeAction>
|
||||
<ArchiveAction
|
||||
buildConfiguration = "Release"
|
||||
revealArchiveInOrganizer = "YES">
|
||||
</ArchiveAction>
|
||||
</Scheme>
|
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>$(DEVELOPMENT_LANGUAGE)</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>$(CURRENT_PROJECT_VERSION)</string>
|
||||
</dict>
|
||||
</plist>
|
|
@ -191,6 +191,38 @@ More information on this subject is available here:
|
|||
http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html
|
||||
|
||||
|
||||
Notes -- xcFramework
|
||||
==============================================================================
|
||||
|
||||
The SDL.xcodeproj file now includes a target to build SDL2.xcframework. An xcframework is a new (Xcode 11) uber-framework which can handle any combination of processor type and target OS platform.
|
||||
|
||||
In the past, iOS devices were always an ARM variant processor, and the simulator was always i386 or x86_64, and thus libraries could be combined into a single framework for both simulator and device. With the introduction of the Apple Silicon ARM-based machines, regular frameworks would collide as CPU type was no longer sufficient to differentiate the platform. So Apple created the new xcframework library package.
|
||||
|
||||
The xcframework target builds into a Products directory alongside the SDL.xcodeproj file, as SDL2.xcframework. This can be brought in to any iOS project and will function properly for both simulator and device, no matter their CPUs. Note that Intel Macs cannot cross-compile for Apple Silicon Macs. If you need AS compatibility, perform this build on an Apple Silicon Mac.
|
||||
|
||||
This target requires Xcode 11 or later. The target will simply fail to build if attempted on older Xcodes.
|
||||
|
||||
In addition, on Apple platforms, main() cannot be in a dynamically loaded library. This means that iOS apps which used the statically-linked libSDL2.lib and now link with the xcframwork will need to define their own main() to call SDL_UIKitRunApp(), like this:
|
||||
|
||||
#ifndef SDL_MAIN_HANDLED
|
||||
#ifdef main
|
||||
#undef main
|
||||
#endif
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
return SDL_UIKitRunApp(argc, argv, SDL_main);
|
||||
}
|
||||
#endif /* !SDL_MAIN_HANDLED */
|
||||
|
||||
Using an xcFramework is similar to using a regular framework. However, issues have been seen with the build system not seeing the headers in the xcFramework. To remedy this, add the path to the xcFramework in your app's target ==> Build Settings ==> Framework Search Paths and mark it recursive (this is critical). Also critical is to remove "*.framework" from Build Settings ==> Sub-Directories to Exclude in Recursive Searches. Clean the build folder, and on your next build the build system should be able to see any of these in your code, as expected:
|
||||
|
||||
#include "SDL_main.h"
|
||||
#include <SDL.h>
|
||||
#include <SDL_main.h>
|
||||
|
||||
|
||||
Notes -- iPhone SDL limitations
|
||||
==============================================================================
|
||||
|
||||
|
|
Loading…
Reference in New Issue