mirror of https://github.com/encounter/SDL.git
Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
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@ -758,6 +758,15 @@ extern DECLSPEC int SDLCALL SDL_GameControllerSetSensorEnabled(SDL_GameControlle
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, SDL_SensorType type);
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/**
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* Get the data rate (number of events per second) of a game controller sensor.
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*
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* \param gamecontroller The controller to query
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* \param type The type of sensor to query
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* \return the data rate, or 0.0f if the data rate is not available.
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*/
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extern DECLSPEC float SDLCALL SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type);
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/**
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* Get the current state of a game controller sensor.
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*
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@ -814,3 +814,4 @@
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#define SDL_FlashWindow SDL_FlashWindow_REAL
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#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_REAL
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#define SDL_JoystickSendEffect SDL_JoystickSendEffect_REAL
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#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_REAL
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@ -879,3 +879,4 @@ SDL_DYNAPI_PROC(void,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),
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SDL_DYNAPI_PROC(int,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GameControllerSendEffect,(SDL_GameController *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_JoystickSendEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(float,SDL_GameControllerGetSensorDataRate,(SDL_GameController *a, SDL_SensorType b),(a,b),return)
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@ -2181,6 +2181,29 @@ SDL_bool SDL_GameControllerIsSensorEnabled(SDL_GameController *gamecontroller, S
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return SDL_FALSE;
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}
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/*
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* Get the data rate of a game controller sensor.
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*/
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float
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SDL_GameControllerGetSensorDataRate(SDL_GameController *gamecontroller, SDL_SensorType type)
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{
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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int i;
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if (!joystick) {
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return 0.0f;
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}
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for (i = 0; i < joystick->nsensors; ++i) {
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SDL_JoystickSensorInfo *sensor = &joystick->sensors[i];
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if (sensor->type == type) {
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return sensor->rate;
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}
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}
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return 0.0f;
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}
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/*
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* Get the current state of a game controller sensor.
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*/
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@ -1162,7 +1162,7 @@ void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers)
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}
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}
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void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type)
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void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate)
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{
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int nsensors = joystick->nsensors + 1;
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SDL_JoystickSensorInfo *sensors = (SDL_JoystickSensorInfo *)SDL_realloc(joystick->sensors, (nsensors * sizeof(SDL_JoystickSensorInfo)));
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@ -1171,6 +1171,7 @@ void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type)
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SDL_zerop(sensor);
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sensor->type = type;
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sensor->rate = rate;
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joystick->nsensors = nsensors;
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joystick->sensors = sensors;
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@ -2707,25 +2708,23 @@ int SDL_PrivateJoystickSensor(SDL_Joystick *joystick, SDL_SensorType type, const
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if (sensor->type == type) {
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if (sensor->enabled) {
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num_values = SDL_min(num_values, SDL_arraysize(sensor->data));
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if (SDL_memcmp(data, sensor->data, num_values*sizeof(*data)) != 0) {
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/* Update internal sensor state */
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SDL_memcpy(sensor->data, data, num_values*sizeof(*data));
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/* Update internal sensor state */
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SDL_memcpy(sensor->data, data, num_values*sizeof(*data));
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/* Post the event, if desired */
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/* Post the event, if desired */
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#if !SDL_EVENTS_DISABLED
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if (SDL_GetEventState(SDL_CONTROLLERSENSORUPDATE) == SDL_ENABLE) {
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SDL_Event event;
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event.type = SDL_CONTROLLERSENSORUPDATE;
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event.csensor.which = joystick->instance_id;
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event.csensor.sensor = type;
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num_values = SDL_min(num_values, SDL_arraysize(event.csensor.data));
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SDL_memset(event.csensor.data, 0, sizeof(event.csensor.data));
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SDL_memcpy(event.csensor.data, data, num_values*sizeof(*data));
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posted = SDL_PushEvent(&event) == 1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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if (SDL_GetEventState(SDL_CONTROLLERSENSORUPDATE) == SDL_ENABLE) {
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SDL_Event event;
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event.type = SDL_CONTROLLERSENSORUPDATE;
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event.csensor.which = joystick->instance_id;
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event.csensor.sensor = type;
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num_values = SDL_min(num_values, SDL_arraysize(event.csensor.data));
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SDL_memset(event.csensor.data, 0, sizeof(event.csensor.data));
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SDL_memcpy(event.csensor.data, data, num_values*sizeof(*data));
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posted = SDL_PushEvent(&event) == 1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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}
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break;
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}
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@ -116,7 +116,7 @@ extern void SDL_GameControllerHandleDelayedGuideButton(SDL_Joystick *joystick);
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/* Internal event queueing functions */
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extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers);
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extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type);
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extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate);
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extern void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance);
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extern void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance);
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extern int SDL_PrivateJoystickAxis(SDL_Joystick *joystick,
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@ -56,6 +56,7 @@ typedef struct _SDL_JoystickSensorInfo
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{
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SDL_SensorType type;
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SDL_bool enabled;
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float rate;
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float data[3]; /* If this needs to expand, update SDL_ControllerSensorEvent */
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} SDL_JoystickSensorInfo;
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@ -432,8 +432,8 @@ HIDAPI_DriverPS4_SetEnhancedMode(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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ctx->enhanced_mode = SDL_TRUE;
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SDL_PrivateJoystickAddTouchpad(joystick, 2);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 250.0f);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 250.0f);
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HIDAPI_DriverPS4_UpdateEffects(device);
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}
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@ -488,8 +488,8 @@ HIDAPI_DriverPS5_SetEnhancedMode(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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ctx->enhanced_mode = SDL_TRUE;
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SDL_PrivateJoystickAddTouchpad(joystick, 2);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 250.0f);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 250.0f);
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/* Switch into enhanced report mode */
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HIDAPI_DriverPS5_UpdateEffects(device, 0);
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@ -898,8 +898,8 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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}
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if (input_mode == k_eSwitchInputReportIDs_FullControllerState) {
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 200.0f);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 200.0f);
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ctx->m_bHasSensors = SDL_TRUE;
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}
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@ -1333,6 +1333,27 @@ static void HandleSimpleControllerState(SDL_Joystick *joystick, SDL_DriverSwitch
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ctx->m_lastSimpleState = *packet;
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}
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static void SendSensorUpdate(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SDL_SensorType type, Sint16 *values)
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{
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float data[3];
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/* Note the order of components has been shuffled to match PlayStation controllers,
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* since that's our de facto standard from already supporting those controllers, and
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* users will want consistent axis mappings across devices.
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*/
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data[0] = -HIDAPI_DriverSwitch_ScaleGyro(values[1]);
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data[1] = HIDAPI_DriverSwitch_ScaleGyro(values[2]);
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data[2] = -HIDAPI_DriverSwitch_ScaleGyro(values[0]);
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/* Right Joy-Con flips some axes, so let's flip them back for consistency */
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if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
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data[0] = -data[0];
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data[1] = -data[1];
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}
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SDL_PrivateJoystickSensor(joystick, type, data, 3);
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}
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static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchStatePacket_t *packet)
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{
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Sint16 axis;
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@ -1416,51 +1437,13 @@ static void HandleFullControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_C
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}
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if (ctx->m_bReportSensors) {
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float data[3];
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SendSensorUpdate(joystick, ctx, SDL_SENSOR_GYRO, &packet->imuState[2].sGyroX);
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SendSensorUpdate(joystick, ctx, SDL_SENSOR_GYRO, &packet->imuState[1].sGyroX);
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SendSensorUpdate(joystick, ctx, SDL_SENSOR_GYRO, &packet->imuState[0].sGyroX);
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/* Note the order of components has been shuffled to match PlayStation controllers,
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* since that's our de facto standard from already supporting those controllers, and
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* users will want consistent axis mappings across devices.
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*/
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data[0] = HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[0].sGyroY);
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data[1] = HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[0].sGyroZ);
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data[2] = HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[0].sGyroX);
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data[0] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[1].sGyroY);
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data[1] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[1].sGyroZ);
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data[2] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[1].sGyroX);
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data[0] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[2].sGyroY);
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data[1] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[2].sGyroZ);
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data[2] += HIDAPI_DriverSwitch_ScaleGyro(packet->imuState[2].sGyroX);
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data[0] /= -3.f;
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data[1] /= 3.f;
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data[2] /= -3.f;
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/* Right Joy-Con flips some axes, so let's flip them back for consistency */
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if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
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data[0] = -data[0];
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data[1] = -data[1];
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}
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SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_GYRO, data, 3);
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data[0] = HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[0].sAccelY);
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data[1] = HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[0].sAccelZ);
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data[2] = HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[0].sAccelX);
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data[0] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[1].sAccelY);
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data[1] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[1].sAccelZ);
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data[2] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[1].sAccelX);
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data[0] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[2].sAccelY);
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data[1] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[2].sAccelZ);
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data[2] += HIDAPI_DriverSwitch_ScaleAccel(packet->imuState[2].sAccelX);
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data[0] /= -3.f;
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data[1] /= 3.f;
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data[2] /= -3.f;
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/* Right Joy-Con flips some axes, so let's flip them back for consistency */
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if (ctx->m_eControllerType == k_eSwitchDeviceInfoControllerType_JoyConRight) {
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data[0] = -data[0];
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data[1] = -data[1];
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}
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SDL_PrivateJoystickSensor(joystick, SDL_SENSOR_ACCEL, data, 3);
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SendSensorUpdate(joystick, ctx, SDL_SENSOR_ACCEL, &packet->imuState[2].sAccelX);
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SendSensorUpdate(joystick, ctx, SDL_SENSOR_ACCEL, &packet->imuState[1].sAccelX);
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SendSensorUpdate(joystick, ctx, SDL_SENSOR_ACCEL, &packet->imuState[0].sAccelX);
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}
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ctx->m_lastFullState = *packet;
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@ -720,10 +720,10 @@ IOS_JoystickOpen(SDL_Joystick *joystick, int device_index)
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GCController *controller = joystick->hwdata->controller;
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GCMotion *motion = controller.motion;
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if (motion && motion.hasRotationRate) {
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 0.0f);
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}
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if (motion && motion.hasGravityAndUserAcceleration) {
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 0.0f);
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}
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}
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#endif /* ENABLE_MFI_SENSORS */
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@ -156,14 +156,14 @@ static void AddController(int device_index, SDL_bool verbose)
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if (SDL_GameControllerHasSensor(gamecontroller, SDL_SENSOR_ACCEL)) {
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if (verbose) {
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SDL_Log("Enabling accelerometer\n");
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SDL_Log("Enabling accelerometer at %.2f Hz\n", SDL_GameControllerGetSensorDataRate(gamecontroller, SDL_SENSOR_ACCEL));
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}
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SDL_GameControllerSetSensorEnabled(gamecontroller, SDL_SENSOR_ACCEL, SDL_TRUE);
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}
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if (SDL_GameControllerHasSensor(gamecontroller, SDL_SENSOR_GYRO)) {
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if (verbose) {
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SDL_Log("Enabling gyro\n");
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SDL_Log("Enabling gyro at %.2f Hz\n", SDL_GameControllerGetSensorDataRate(gamecontroller, SDL_SENSOR_ACCEL));
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}
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SDL_GameControllerSetSensorEnabled(gamecontroller, SDL_SENSOR_GYRO, SDL_TRUE);
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}
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