mirror of https://github.com/encounter/SDL.git
WinRT: Fixed bug whereby a right-shift key might get reported as left-shift
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@ -252,15 +252,47 @@ WINRT_TranslateUnofficialKeycode(int keycode)
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}
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static SDL_Scancode
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TranslateKeycode(int keycode)
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TranslateKeycode(int keycode, unsigned int nativeScancode)
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{
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/* Try to get a documented, WinRT, 'VirtualKey' first (as documented at
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http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.virtualkey.aspx ).
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If that fails, fall back to a Win32 virtual key.
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*/
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// TODO, WinRT: try filling out the WinRT keycode table as much as possible, using the Win32 table for interpretation hints
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//SDL_Log("WinRT TranslateKeycode, keycode=%d\n", (int)keycode);
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SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
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/* HACK ALERT: At least one VirtualKey constant (Shift) with a left/right
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* designation might not get reported with its correct handedness, however
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* its hardware scan code can fill in the gaps. If this is detected,
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* use the hardware scan code to try telling if the left, or the right
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* side's key was used.
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*
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* If Microsoft ever allows MapVirtualKey or MapVirtualKeyEx to be used
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* in WinRT apps, or something similar to these (it doesn't appear to be,
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* at least not for Windows [Phone] 8/8.1, as of Oct 24, 2014), then this
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* hack might become deprecated, or obsolete.
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*/
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if (nativeScancode < (sizeof(windows_scancode_table) / sizeof(SDL_Scancode))) {
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switch (keycode) {
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case 16: // VirtualKey.Shift
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switch (windows_scancode_table[nativeScancode]) {
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case SDL_SCANCODE_LSHIFT:
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case SDL_SCANCODE_RSHIFT:
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return windows_scancode_table[nativeScancode];
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}
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break;
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// Add others, as necessary.
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//
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// Unfortunately, this hack doesn't seem to work in determining
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// handedness with Control keys.
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default:
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break;
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}
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}
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/* Try to get a documented, WinRT, 'VirtualKey' next (as documented at
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http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.virtualkey.aspx ).
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If that fails, fall back to a Win32 virtual key.
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*/
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if (keycode < SDL_arraysize(WinRT_Official_Keycodes)) {
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scancode = WinRT_Official_Keycodes[keycode];
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}
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@ -276,10 +308,10 @@ TranslateKeycode(int keycode)
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void
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WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args)
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{
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SDL_Scancode sdlScancode = TranslateKeycode((int)args->VirtualKey);
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SDL_Scancode sdlScancode = TranslateKeycode((int)args->VirtualKey, args->KeyStatus.ScanCode);
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#if 0
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SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode);
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SDL_Log("key down, handled=%s, ext?=%s, released?=%s, menu key down?=%s, repeat count=%d, native scan code=%d, was down?=%s, vkey=%d, sdl scan code=%d (%s), sdl key code=%d (%s)\n",
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SDL_Log("key down, handled=%s, ext?=%s, released?=%s, menu key down?=%s, repeat count=%d, native scan code=0x%x, was down?=%s, vkey=%d, sdl scan code=%d (%s), sdl key code=%d (%s)\n",
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(args->Handled ? "1" : "0"),
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(args->KeyStatus.IsExtendedKey ? "1" : "0"),
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(args->KeyStatus.IsKeyReleased ? "1" : "0"),
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@ -301,10 +333,10 @@ WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args)
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void
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WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args)
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{
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SDL_Scancode sdlScancode = TranslateKeycode((int)args->VirtualKey);
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SDL_Scancode sdlScancode = TranslateKeycode((int)args->VirtualKey, args->KeyStatus.ScanCode);
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#if 0
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SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode);
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SDL_Log("key up, handled=%s, ext?=%s, released?=%s, menu key down?=%s, repeat count=%d, native scan code=%d, was down?=%s, vkey=%d, sdl scan code=%d (%s), sdl key code=%d (%s)\n",
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SDL_Log("key up, handled=%s, ext?=%s, released?=%s, menu key down?=%s, repeat count=%d, native scan code=0x%x, was down?=%s, vkey=%d, sdl scan code=%d (%s), sdl key code=%d (%s)\n",
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(args->Handled ? "1" : "0"),
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(args->KeyStatus.IsExtendedKey ? "1" : "0"),
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(args->KeyStatus.IsKeyReleased ? "1" : "0"),
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