mirror of https://github.com/encounter/SDL.git
Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
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@ -34,23 +34,86 @@
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#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
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#ifdef __WIN32__
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#include "../../core/windows/SDL_xinput.h"
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#endif
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#define USB_PACKET_LENGTH 64
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typedef struct {
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Uint8 last_state[USB_PACKET_LENGTH];
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Uint32 rumble_expiration;
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#ifdef __WIN32__
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SDL_bool xinput_enabled;
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Uint8 xinput_slot;
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#endif
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} SDL_DriverXbox360_Context;
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#ifdef __WIN32__
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static Uint8 xinput_slots;
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static void
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HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
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{
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if (xinput_slot != XUSER_INDEX_ANY) {
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xinput_slots |= (0x01 << xinput_slot);
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}
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}
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static void
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HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
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{
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if (xinput_slot != XUSER_INDEX_ANY) {
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xinput_slots &= ~(0x01 << xinput_slot);
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}
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}
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static SDL_bool
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HIDAPI_DriverXbox360_MissingXInputSlot()
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{
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return xinput_slots != 0x0F;
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}
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static Uint8
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HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
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{
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DWORD user_index;
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int match_count;
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Uint8 match_slot;
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if (!XINPUTGETSTATE) {
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return XUSER_INDEX_ANY;
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}
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match_count = 0;
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for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
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XINPUT_STATE_EX xinput_state;
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if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
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if (xinput_state.Gamepad.wButtons == wButtons) {
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++match_count;
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match_slot = (Uint8)user_index;
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}
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}
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}
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if (match_count == 1) {
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return match_slot;
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}
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return XUSER_INDEX_ANY;
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}
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#endif /* __WIN32__ */
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static SDL_bool
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HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, Uint16 usage_page, Uint16 usage)
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{
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#if defined(__MACOSX__) || defined(__WIN32__)
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if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
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/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
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return SDL_FALSE;
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}
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if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {
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/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
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return SDL_FALSE;
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}
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return SDL_IsJoystickXbox360(vendor_id, product_id) || SDL_IsJoystickXboxOne(vendor_id, product_id);
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#else
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return SDL_IsJoystickXbox360(vendor_id, product_id);
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@ -68,9 +131,9 @@ static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
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const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };
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if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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static SDL_bool
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@ -83,10 +146,17 @@ HIDAPI_DriverXbox360_Init(SDL_Joystick *joystick, hid_device *dev, Uint16 vendor
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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#ifdef __WIN32__
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ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
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if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
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ctx->xinput_enabled = SDL_FALSE;
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}
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ctx->xinput_slot = XUSER_INDEX_ANY;
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#endif
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*context = ctx;
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/* Set the controller LED */
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SetSlotLED(dev, (joystick->instance_id % 4));
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SetSlotLED(dev, (joystick->instance_id % 4));
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/* Initialize the joystick capabilities */
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joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
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@ -100,6 +170,21 @@ static int
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HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *context, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
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{
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SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
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#ifdef __WIN32__
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if (ctx->xinput_slot != XUSER_INDEX_ANY) {
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XINPUT_VIBRATION XVibration;
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if (!XINPUTSETSTATE) {
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return SDL_Unsupported();
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}
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XVibration.wLeftMotorSpeed = low_frequency_rumble;
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XVibration.wRightMotorSpeed = high_frequency_rumble;
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if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) != ERROR_SUCCESS) {
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return SDL_SetError("XInputSetState() failed");
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}
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}
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#else
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#ifdef __MACOSX__
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/* On Mac OS X the 360Controller driver uses this short report,
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and we need to prefix it with a magic token so hidapi passes it through untouched
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@ -118,6 +203,7 @@ HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *conte
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if (hid_write(dev, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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#endif /* __WIN32__ */
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if ((low_frequency_rumble || high_frequency_rumble) && duration_ms) {
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ctx->rumble_expiration = SDL_GetTicks() + duration_ms;
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@ -204,16 +290,50 @@ HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
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axis = (int)*(Uint16*)(&data[6]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
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axis = (data[9] * 257) - 32768;
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if (data[9] < 0x80) {
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axis = -axis * 2 - 32769;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
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} else if (data[9] > 0x80) {
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axis = axis * 2 - 32767;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
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if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
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WORD wButtons = 0;
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if (data[10] & 0x01) {
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wButtons |= XINPUT_GAMEPAD_A;
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}
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if (data[10] & 0x02) {
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wButtons |= XINPUT_GAMEPAD_B;
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}
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if (data[10] & 0x04) {
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wButtons |= XINPUT_GAMEPAD_X;
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}
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if (data[10] & 0x08) {
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wButtons |= XINPUT_GAMEPAD_Y;
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}
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if (wButtons != 0) {
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Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
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if (xinput_slot != XUSER_INDEX_ANY) {
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HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
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ctx->xinput_slot = xinput_slot;
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}
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}
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}
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if (ctx->xinput_slot == XUSER_INDEX_ANY) {
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axis = (data[9] * 257) - 32768;
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if (data[9] < 0x80) {
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axis = -axis * 2 - 32769;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
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} else if (data[9] > 0x80) {
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axis = axis * 2 - 32767;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
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} else {
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
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}
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} else {
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
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XINPUT_STATE_EX xinput_state;
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if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
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}
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}
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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@ -225,9 +345,9 @@ HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
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{
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Sint16 axis;
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#ifdef __MACOSX__
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const SDL_bool invert_y_axes = SDL_FALSE;
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const SDL_bool invert_y_axes = SDL_FALSE;
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#else
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const SDL_bool invert_y_axes = SDL_TRUE;
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const SDL_bool invert_y_axes = SDL_TRUE;
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#endif
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if (ctx->last_state[2] != data[2]) {
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@ -258,16 +378,16 @@ HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
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axis = *(Sint16*)(&data[6]);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
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axis = *(Sint16*)(&data[8]);
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if (invert_y_axes) {
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axis = ~axis;
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}
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if (invert_y_axes) {
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axis = ~axis;
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}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
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axis = *(Sint16*)(&data[10]);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
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axis = *(Sint16*)(&data[12]);
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if (invert_y_axes) {
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axis = ~axis;
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}
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if (invert_y_axes) {
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axis = ~axis;
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}
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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}
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return (size >= 0);
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return (size >= 0);
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}
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static void
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HIDAPI_DriverXbox360_Quit(SDL_Joystick *joystick, hid_device *dev, void *context)
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{
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#ifdef __WIN32__
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SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)context;
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if (ctx->xinput_enabled) {
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HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
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WIN_UnloadXInputDLL();
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}
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#endif
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SDL_free(context);
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}
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@ -32,8 +32,7 @@
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#define SDL_JOYSTICK_HIDAPI_XBOXONE
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#ifdef __WINDOWS__
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/* On Windows, Xbox controllers are handled by the XInput driver */
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//#undef SDL_JOYSTICK_HIDAPI_XBOX360
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/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
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#undef SDL_JOYSTICK_HIDAPI_XBOXONE
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#endif
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@ -259,14 +259,12 @@ AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext)
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return;
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}
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#if 0 /* There's no controller that's supported by both XInput and HIDAPI */
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#ifdef SDL_JOYSTICK_HIDAPI
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if (HIDAPI_IsDevicePresent(vendor, product, version)) {
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/* The HIDAPI driver is taking care of this device */
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SDL_free(pNewJoystick);
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return;
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}
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#endif
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#endif
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WINDOWS_AddJoystickDevice(pNewJoystick);
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