mirror of https://github.com/encounter/SDL.git
direct3d: Use D3DPOOL_MANAGED for vertex buffers.
Fixes Bugzilla #4537.
This commit is contained in:
parent
aa80d279d3
commit
a2f2b73554
|
@ -1216,7 +1216,7 @@ D3D_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
|
|||
IDirect3DVertexBuffer9_Release(vbo);
|
||||
}
|
||||
|
||||
if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_DEFAULT, &vbo, NULL))) {
|
||||
if (FAILED(IDirect3DDevice9_CreateVertexBuffer(data->device, (UINT) vertsize, usage, fvf, D3DPOOL_MANAGED, &vbo, NULL))) {
|
||||
vbo = NULL;
|
||||
}
|
||||
data->vertexBuffers[vboidx] = vbo;
|
||||
|
|
Loading…
Reference in New Issue