WhatsNew.txt: Added audio channel support changes

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Ethan Lee 2022-07-20 19:11:42 -04:00 committed by GitHub
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@ -33,6 +33,8 @@ General:
* Added SDL_GetOriginalMemoryFunctions() * Added SDL_GetOriginalMemoryFunctions()
* Added SDL_GetDefaultAudioInfo() to get the name and format of the default audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and DirectSound * Added SDL_GetDefaultAudioInfo() to get the name and format of the default audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and DirectSound
* Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable support for battery status and rumble * Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable support for battery status and rumble
* Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported.
* Rewrote audio channel converters used by SDL_AudioCVT, based on the channel matrix coefficients used as the default for FAudio voices
Windows: Windows:
* Added a D3D12 renderer implementation and SDL_RenderGetD3D12Device() to retrieve the D3D12 device associated with it * Added a D3D12 renderer implementation and SDL_RenderGetD3D12Device() to retrieve the D3D12 device associated with it