mirror of https://github.com/encounter/SDL.git
WhatsNew.txt: Added audio channel support changes
This commit is contained in:
parent
f3008e4aab
commit
a33b5449ff
|
@ -33,6 +33,8 @@ General:
|
|||
* Added SDL_GetOriginalMemoryFunctions()
|
||||
* Added SDL_GetDefaultAudioInfo() to get the name and format of the default audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and DirectSound
|
||||
* Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable support for battery status and rumble
|
||||
* Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported.
|
||||
* Rewrote audio channel converters used by SDL_AudioCVT, based on the channel matrix coefficients used as the default for FAudio voices
|
||||
|
||||
Windows:
|
||||
* Added a D3D12 renderer implementation and SDL_RenderGetD3D12Device() to retrieve the D3D12 device associated with it
|
||||
|
|
Loading…
Reference in New Issue