mirror of https://github.com/encounter/SDL.git
Lock joysticks when removing a controller on the WGI thread
This commit is contained in:
parent
12413ab31f
commit
a3900a751e
|
@ -401,6 +401,14 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemo
|
|||
HRESULT hr;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
|
||||
/* Can we get delayed calls to InvokeRemoved() after WGI_JoystickQuit()? */
|
||||
if (SDL_JoysticksQuitting() || !SDL_JoysticksInitialized()) {
|
||||
SDL_UnlockJoysticks();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(e, &IID_IRawGameController, (void **)&controller);
|
||||
if (SUCCEEDED(hr)) {
|
||||
int i;
|
||||
|
@ -426,6 +434,9 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeRemo
|
|||
|
||||
__x_ABI_CWindows_CGaming_CInput_CIRawGameController_Release(controller);
|
||||
}
|
||||
|
||||
SDL_UnlockJoysticks();
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue