Fixed mapping the PG-9021 which, on Linux, emits a button partway through the trigger press along with axis motion all along the pull

This commit is contained in:
Sam Lantinga 2017-01-20 16:40:11 -08:00
parent 8fa0b0889d
commit a395a90759
1 changed files with 47 additions and 4 deletions

View File

@ -131,6 +131,8 @@ typedef struct
} value; } value;
SDL_bool committed;
} SDL_GameControllerExtendedBind; } SDL_GameControllerExtendedBind;
static SDL_GameControllerExtendedBind s_arrBindings[BINDING_COUNT]; static SDL_GameControllerExtendedBind s_arrBindings[BINDING_COUNT];
@ -234,6 +236,9 @@ BBindingContainsBinding(const SDL_GameControllerExtendedBind *pBindingA, const S
if (pBindingA->value.axis.axis != pBindingB->value.axis.axis) { if (pBindingA->value.axis.axis != pBindingB->value.axis.axis) {
return SDL_FALSE; return SDL_FALSE;
} }
if (!pBindingA->committed) {
return SDL_FALSE;
}
{ {
int minA = SDL_min(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max); int minA = SDL_min(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
int maxA = SDL_max(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max); int maxA = SDL_max(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
@ -275,6 +280,23 @@ ConfigureBinding(const SDL_GameControllerExtendedBind *pBinding)
} }
} }
#ifdef DEBUG_CONTROLLERMAP
switch ( pBinding->bindType )
{
case SDL_CONTROLLER_BINDTYPE_NONE:
break;
case SDL_CONTROLLER_BINDTYPE_BUTTON:
SDL_Log("Configuring button binding for button %d\n", pBinding->value.button);
break;
case SDL_CONTROLLER_BINDTYPE_AXIS:
SDL_Log("Configuring axis binding for axis %d %d/%d committed = %s\n", pBinding->value.axis.axis, pBinding->value.axis.axis_min, pBinding->value.axis.axis_max, pBinding->committed ? "true" : "false");
break;
case SDL_CONTROLLER_BINDTYPE_HAT:
SDL_Log("Configuring hat binding for hat %d %d\n", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
break;
}
#endif /* DEBUG_CONTROLLERMAP */
/* Should the new binding override the existing one? */ /* Should the new binding override the existing one? */
pCurrent = &s_arrBindings[iCurrentElement]; pCurrent = &s_arrBindings[iCurrentElement];
if (pCurrent->bindType != SDL_CONTROLLER_BINDTYPE_NONE) { if (pCurrent->bindType != SDL_CONTROLLER_BINDTYPE_NONE) {
@ -286,7 +308,7 @@ ConfigureBinding(const SDL_GameControllerExtendedBind *pBinding)
iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_LEFT || iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_RIGHT); iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
bCurrentDPad = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_HAT); bCurrentDPad = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_HAT);
if (bNativeDPad == bCurrentDPad) { if (bNativeDPad && bCurrentDPad) {
/* We already have a binding of the type we want, ignore the new one */ /* We already have a binding of the type we want, ignore the new one */
return; return;
} }
@ -303,7 +325,11 @@ ConfigureBinding(const SDL_GameControllerExtendedBind *pBinding)
*pCurrent = *pBinding; *pCurrent = *pBinding;
s_unPendingAdvanceTime = SDL_GetTicks(); if (pBinding->committed) {
s_unPendingAdvanceTime = SDL_GetTicks();
} else {
s_unPendingAdvanceTime = 0;
}
} }
static SDL_bool static SDL_bool
@ -451,15 +477,22 @@ WatchJoystick(SDL_Joystick * joystick)
nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue); nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
if (nCurrentDistance > nFarthestDistance) { if (nCurrentDistance > nFarthestDistance) {
pAxisState->m_nFarthestValue = nValue; pAxisState->m_nFarthestValue = nValue;
nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
} }
if (nFarthestDistance >= 16000 && nCurrentDistance <= 10000) {
/* We've gone out far enough and started to come back, let's bind this axis */ #ifdef DEBUG_CONTROLLERMAP
SDL_Log("AXIS %d nValue %d nCurrentDistance %d nFarthestDistance %d\n", event.jaxis.axis, nValue, nCurrentDistance, nFarthestDistance);
#endif
if (nFarthestDistance >= 16000) {
/* If we've gone out far enough and started to come back, let's bind this axis */
SDL_bool bCommitBinding = (nCurrentDistance <= 10000) ? SDL_TRUE : SDL_FALSE;
SDL_GameControllerExtendedBind binding; SDL_GameControllerExtendedBind binding;
SDL_zero(binding); SDL_zero(binding);
binding.bindType = SDL_CONTROLLER_BINDTYPE_AXIS; binding.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
binding.value.axis.axis = event.jaxis.axis; binding.value.axis.axis = event.jaxis.axis;
binding.value.axis.axis_min = StandardizeAxisValue(pAxisState->m_nStartingValue); binding.value.axis.axis_min = StandardizeAxisValue(pAxisState->m_nStartingValue);
binding.value.axis.axis_max = StandardizeAxisValue(pAxisState->m_nFarthestValue); binding.value.axis.axis_max = StandardizeAxisValue(pAxisState->m_nFarthestValue);
binding.committed = bCommitBinding;
ConfigureBinding(&binding); ConfigureBinding(&binding);
} }
} }
@ -468,10 +501,15 @@ WatchJoystick(SDL_Joystick * joystick)
if (event.jhat.which == nJoystickID) { if (event.jhat.which == nJoystickID) {
if (event.jhat.value != SDL_HAT_CENTERED) { if (event.jhat.value != SDL_HAT_CENTERED) {
SDL_GameControllerExtendedBind binding; SDL_GameControllerExtendedBind binding;
#ifdef DEBUG_CONTROLLERMAP
SDL_Log("HAT %d %d\n", event.jhat.hat, event.jhat.value);
#endif
SDL_zero(binding); SDL_zero(binding);
binding.bindType = SDL_CONTROLLER_BINDTYPE_HAT; binding.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
binding.value.hat.hat = event.jhat.hat; binding.value.hat.hat = event.jhat.hat;
binding.value.hat.hat_mask = event.jhat.value; binding.value.hat.hat_mask = event.jhat.value;
binding.committed = SDL_TRUE;
ConfigureBinding(&binding); ConfigureBinding(&binding);
} }
} }
@ -481,9 +519,14 @@ WatchJoystick(SDL_Joystick * joystick)
case SDL_JOYBUTTONDOWN: case SDL_JOYBUTTONDOWN:
if (event.jbutton.which == nJoystickID) { if (event.jbutton.which == nJoystickID) {
SDL_GameControllerExtendedBind binding; SDL_GameControllerExtendedBind binding;
#ifdef DEBUG_CONTROLLERMAP
SDL_Log("BUTTON %d\n", event.jbutton.button);
#endif
SDL_zero(binding); SDL_zero(binding);
binding.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON; binding.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
binding.value.button = event.jbutton.button; binding.value.button = event.jbutton.button;
binding.committed = SDL_TRUE;
ConfigureBinding(&binding); ConfigureBinding(&binding);
} }
break; break;